diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2011-07-30 21:27:54 +0400 |
---|---|---|
committer | Mitchell Stokes <mogurijin@gmail.com> | 2011-07-30 21:27:54 +0400 |
commit | d3edf274b0d79b37ccde1211f62f3b08c46c1cce (patch) | |
tree | 1d3dab5edab1d474fefc8d24ea9f000a94d00fd6 /source/gameengine/Ketsji/BL_ActionManager.cpp | |
parent | 4b5a371b65ca829cc169692e6ac1f78574531303 (diff) |
BGE Animations: This should solve the issue with NULL not being defined in BL_ActionManager.cpp
Diffstat (limited to 'source/gameengine/Ketsji/BL_ActionManager.cpp')
-rw-r--r-- | source/gameengine/Ketsji/BL_ActionManager.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/BL_ActionManager.cpp b/source/gameengine/Ketsji/BL_ActionManager.cpp index 74a98b11024..2ee0b58574a 100644 --- a/source/gameengine/Ketsji/BL_ActionManager.cpp +++ b/source/gameengine/Ketsji/BL_ActionManager.cpp @@ -60,7 +60,7 @@ struct bAction *BL_ActionManager::GetCurrentAction(short layer) if (m_layers[layer]) return m_layers[layer]->GetAction(); - return NULL; + return 0; } bool BL_ActionManager::PlayAction(const char* name, |