diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2011-06-24 02:12:49 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2011-06-24 02:12:49 +0400 |
commit | f1a2d46aa0194d831ee8e0a69ee36a3ca669e6f5 (patch) | |
tree | 0c578f6b5cb061694e1886adbcc7cd4080ee9419 /source/gameengine/Ketsji/BL_ActionManager.cpp | |
parent | 0fbca841efa832c769e023a5e23267bfb00954f7 (diff) |
BGE Animations: Adding the concept of priority back. Priority is handled on a per layer basis.
Diffstat (limited to 'source/gameengine/Ketsji/BL_ActionManager.cpp')
-rw-r--r-- | source/gameengine/Ketsji/BL_ActionManager.cpp | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/source/gameengine/Ketsji/BL_ActionManager.cpp b/source/gameengine/Ketsji/BL_ActionManager.cpp index 935e9129d21..9e847b20c9d 100644 --- a/source/gameengine/Ketsji/BL_ActionManager.cpp +++ b/source/gameengine/Ketsji/BL_ActionManager.cpp @@ -60,18 +60,14 @@ void BL_ActionManager::PlayAction(const char* name, float start, float end, short layer, + short priority, float blendin, short play_mode, short blend_mode, short ipo_flags, float playback_speed) { - // Remove a currently running action on this layer if there is one - if (m_layers[layer]) - StopAction(layer); - - // Create a new action - m_layers[layer]->Play(name, start, end, blendin, play_mode, blend_mode, ipo_flags, playback_speed); + m_layers[layer]->Play(name, start, end, priority, blendin, play_mode, blend_mode, ipo_flags, playback_speed); } void BL_ActionManager::StopAction(short layer) |