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author | Mitchell Stokes <mogurijin@gmail.com> | 2011-06-01 09:46:19 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2011-06-01 09:46:19 +0400 |
commit | 54a37ba8559ef33bb35146c7cfc7dd6b38004d7c (patch) | |
tree | 9ad410029b757070764c28e504394440ef965314 /source/gameengine/Ketsji/BL_ActionManager.h | |
parent | b31385f3bd4af4e524fdeb719563dd293a86957c (diff) |
BGE Animations: Adding more functions to BL_ActionManager and KX_GameObject:
BL_ActionManager:
* IsActionDone(short layer) - Checks to see if the animation on the given layer has finished.
KX_GameObject:
* PlayAction(...) - Adds an action to the object's action manager
* StopAction(short layer) - Remove an action from the object's action manager
* IsActionDone(short layer) - Check if an action has finished playing
Diffstat (limited to 'source/gameengine/Ketsji/BL_ActionManager.h')
-rw-r--r-- | source/gameengine/Ketsji/BL_ActionManager.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/BL_ActionManager.h b/source/gameengine/Ketsji/BL_ActionManager.h index a57e0e1ce87..4509020926f 100644 --- a/source/gameengine/Ketsji/BL_ActionManager.h +++ b/source/gameengine/Ketsji/BL_ActionManager.h @@ -53,6 +53,7 @@ public: float playback_speed=1.f); void StopAction(short layer); + bool IsActionDone(short layer); void Update(float); #ifdef WITH_CXX_GUARDEDALLOC public: |