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authorPorteries Tristan <republicthunderbolt9@gmail.com>2015-10-19 17:03:40 +0300
committerPorteries Tristan <republicthunderbolt9@gmail.com>2015-10-19 17:03:40 +0300
commit728d1ec504647f512aeb46d3eb7b15d262d94246 (patch)
treee368cf412f924f1f50193cda33e190cec9bf12eb /source/gameengine/Ketsji/BL_ActionManager.h
parent2b12cf40a1912b44f76eb382d7999b66b66a6c6c (diff)
BGE: Fix T46381 : last action frame not updated.
It fix T46381. Normally BL_Action::Update (manage action time, end, loop…) should be called the same number of times as BL_Action::UpdateIPO (update action position, scale ect… in the game object). But the bug report shows that UpdateIPO is called one less time than Update. To fix it i revert the commit 362b25b38287cb75e4d22b30bdbc7f47e8eb3fdf and implement a mutex in BL_Action::Update. Example file : {F245823} Reviewers: lordloki, kupoman, campbellbarton, youle, moguri, sybren Reviewed By: youle, moguri, sybren Maniphest Tasks: T39928, T46381 Differential Revision: https://developer.blender.org/D1562
Diffstat (limited to 'source/gameengine/Ketsji/BL_ActionManager.h')
-rw-r--r--source/gameengine/Ketsji/BL_ActionManager.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/source/gameengine/Ketsji/BL_ActionManager.h b/source/gameengine/Ketsji/BL_ActionManager.h
index 1292938d8f4..69c6d611df0 100644
--- a/source/gameengine/Ketsji/BL_ActionManager.h
+++ b/source/gameengine/Ketsji/BL_ActionManager.h
@@ -124,11 +124,6 @@ public:
*/
void Update(float);
- /**
- * Update object IPOs (note: not thread-safe!)
- */
- void UpdateIPOs();
-
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:BL_ActionManager")
#endif