diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2013-08-15 03:31:49 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2013-08-15 03:31:49 +0400 |
commit | 9afae77fedb8a84f4d305ebce81b0cc509a2183b (patch) | |
tree | c8e747520371df4e3dd00a142419727ef6db60d9 /source/gameengine/Ketsji/BL_ActionManager.h | |
parent | c8f75fb5b1918a13a722ed39bb8cace1ee5b58b8 (diff) |
BGE: Finally adding support for additive layer blending.
Currently this is only for the Python API. The logic brick will be updated in a future commit.
Diffstat (limited to 'source/gameengine/Ketsji/BL_ActionManager.h')
-rw-r--r-- | source/gameengine/Ketsji/BL_ActionManager.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/source/gameengine/Ketsji/BL_ActionManager.h b/source/gameengine/Ketsji/BL_ActionManager.h index 600e7b6621e..88aa241b6ce 100644 --- a/source/gameengine/Ketsji/BL_ActionManager.h +++ b/source/gameengine/Ketsji/BL_ActionManager.h @@ -27,10 +27,10 @@ #ifndef __BL_ACTIONMANAGER_H__ #define __BL_ACTIONMANAGER_H__ -#include "BL_Action.h" - #define MAX_ACTION_LAYERS 8 +class BL_Action; + /** * BL_ActionManager is responsible for handling a KX_GameObject's actions. */ @@ -52,7 +52,8 @@ public: short play_mode=0, float layer_weight=0.f, short ipo_flags=0, - float playback_speed=1.f); + float playback_speed=1.f, + short blend_mode=0); /** * Gets the current frame of an action */ |