diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2011-05-27 12:45:48 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2011-05-27 12:45:48 +0400 |
commit | bd5f78d1a0bf4e04800395952e9a26ba868cc31a (patch) | |
tree | 16dd3b6df4dbb919b599f8b38b5cdf2f16e467c6 /source/gameengine/Ketsji/BL_ActionManager.h | |
parent | 93e992c5d980ce2186c025dbf6f4900b1ad78557 (diff) |
Moving BL_Action and BL_ActionManager to Ketsji to avoid linking issues with gcc
Diffstat (limited to 'source/gameengine/Ketsji/BL_ActionManager.h')
-rw-r--r-- | source/gameengine/Ketsji/BL_ActionManager.h | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/BL_ActionManager.h b/source/gameengine/Ketsji/BL_ActionManager.h new file mode 100644 index 00000000000..409d6c24e30 --- /dev/null +++ b/source/gameengine/Ketsji/BL_ActionManager.h @@ -0,0 +1,64 @@ +/** + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ +#ifndef __BL_ACTIONMANAGER +#define __BL_ACTIONMANAGER + +#include "BL_Action.h" + +#define MAX_ACTION_LAYERS 4 + +class BL_ActionManager +{ +private: + BL_Action* m_layers[MAX_ACTION_LAYERS]; + +public: + BL_ActionManager(); + ~BL_ActionManager(); + + void PlayAction(class KX_GameObject* gameobj, + const char* name, + float start, + float end, + short layer=0, + float blendin=0.f, + short play_mode=0, + short blend_mode=0); + + void StopAction(short layer); + void Update(float); +#ifdef WITH_CXX_GUARDEDALLOC +public: + void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:BL_ActionManager"); } + void operator delete( void *mem ) { MEM_freeN(mem); } +#endif +}; + +#endif //BL_ACTIONMANAGER + |