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authorMitchell Stokes <mogurijin@gmail.com>2011-06-11 04:14:47 +0400
committerMitchell Stokes <mogurijin@gmail.com>2011-06-11 04:14:47 +0400
commitc431863312bd839a4b97d7939434a1f8bc8eb9fc (patch)
treea0d1dce68acdcd39e397f4eba8125d01fcd21565 /source/gameengine/Ketsji/BL_ActionManager.h
parent9d5f436d7591a1199cee13bb5b20010edfe003d2 (diff)
BGE Animations:
* Adding BL_Action::Play() and BL_Action::Stop() * Making BL_ActonManger reuse BL_Actions instead of recreating them all the time * Making the Property play type work for the Action actuator.
Diffstat (limited to 'source/gameengine/Ketsji/BL_ActionManager.h')
-rw-r--r--source/gameengine/Ketsji/BL_ActionManager.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/source/gameengine/Ketsji/BL_ActionManager.h b/source/gameengine/Ketsji/BL_ActionManager.h
index 32e6ce82a76..b769db02bf9 100644
--- a/source/gameengine/Ketsji/BL_ActionManager.h
+++ b/source/gameengine/Ketsji/BL_ActionManager.h
@@ -39,11 +39,10 @@ private:
BL_Action* m_layers[MAX_ACTION_LAYERS];
public:
- BL_ActionManager();
+ BL_ActionManager(class KX_GameObject* obj);
~BL_ActionManager();
- void PlayAction(class KX_GameObject* gameobj,
- const char* name,
+ void PlayAction(const char* name,
float start,
float end,
short layer=0,