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authorMitchell Stokes <mogurijin@gmail.com>2013-08-15 03:31:49 +0400
committerMitchell Stokes <mogurijin@gmail.com>2013-08-15 03:31:49 +0400
commit9afae77fedb8a84f4d305ebce81b0cc509a2183b (patch)
treec8e747520371df4e3dd00a142419727ef6db60d9 /source/gameengine/Ketsji/BL_ActionManager.h
parentc8f75fb5b1918a13a722ed39bb8cace1ee5b58b8 (diff)
BGE: Finally adding support for additive layer blending.
Currently this is only for the Python API. The logic brick will be updated in a future commit.
Diffstat (limited to 'source/gameengine/Ketsji/BL_ActionManager.h')
-rw-r--r--source/gameengine/Ketsji/BL_ActionManager.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/source/gameengine/Ketsji/BL_ActionManager.h b/source/gameengine/Ketsji/BL_ActionManager.h
index 600e7b6621e..88aa241b6ce 100644
--- a/source/gameengine/Ketsji/BL_ActionManager.h
+++ b/source/gameengine/Ketsji/BL_ActionManager.h
@@ -27,10 +27,10 @@
#ifndef __BL_ACTIONMANAGER_H__
#define __BL_ACTIONMANAGER_H__
-#include "BL_Action.h"
-
#define MAX_ACTION_LAYERS 8
+class BL_Action;
+
/**
* BL_ActionManager is responsible for handling a KX_GameObject's actions.
*/
@@ -52,7 +52,8 @@ public:
short play_mode=0,
float layer_weight=0.f,
short ipo_flags=0,
- float playback_speed=1.f);
+ float playback_speed=1.f,
+ short blend_mode=0);
/**
* Gets the current frame of an action
*/