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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-09-05 18:33:36 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-09-05 18:33:36 +0400
commit330aa94ecc0a674c7c2e8c34909c7b8ee9753c31 (patch)
tree0b4bb82c771d34f85fad19013f3c44f4dad6a1fe /source/gameengine/Ketsji/BL_BlenderShader.cpp
parent5b6e9eec7b907dcd06b81a199c132cac30ed1a6e (diff)
* GLSL lamps now respect 3d viewport layers.
* Fix undo crash related to sound. Sounds still stop working in the game engine after undo, but seems to be a different issue.
Diffstat (limited to 'source/gameengine/Ketsji/BL_BlenderShader.cpp')
-rw-r--r--source/gameengine/Ketsji/BL_BlenderShader.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/BL_BlenderShader.cpp b/source/gameengine/Ketsji/BL_BlenderShader.cpp
index 13b8235687b..8ec463be6ff 100644
--- a/source/gameengine/Ketsji/BL_BlenderShader.cpp
+++ b/source/gameengine/Ketsji/BL_BlenderShader.cpp
@@ -22,7 +22,7 @@ BL_BlenderShader::BL_BlenderShader(KX_Scene *scene, struct Material *ma, int lig
mMat(ma),
mLightLayer(lightlayer)
{
- mBlenderScene = scene->GetBlenderScene(); //GetSceneForName(scene->GetName());
+ mBlenderScene = scene->GetBlenderScene();
mBlendMode = GPU_BLEND_SOLID;
if(mMat)
@@ -52,7 +52,7 @@ void BL_BlenderShader::SetProg(bool enable, double time)
{
if(VerifyShader()) {
if(enable)
- GPU_material_bind(GPU_material_from_blender(mBlenderScene, mMat), mLightLayer, time);
+ GPU_material_bind(GPU_material_from_blender(mBlenderScene, mMat), mLightLayer, ~0, time);
else
GPU_material_unbind(GPU_material_from_blender(mBlenderScene, mMat));
}