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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-09-05 17:08:50 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-09-05 17:08:50 +0400
commit5b6e9eec7b907dcd06b81a199c132cac30ed1a6e (patch)
tree4d053dc19e1cd7b2fbfb4ad21d96bc96a8910add /source/gameengine/Ketsji/BL_BlenderShader.cpp
parentd88b4acc9bec144cb4a3155d68cc73274e035f55 (diff)
Two more apricot branch features:
* Auto Depth: use the depth buffer for improving pan/zoom/rotate in large scenes. * The viewport drawtype for objects in groups now aren't just taken from the original object, but the minimum together with the parent drawtype is used.
Diffstat (limited to 'source/gameengine/Ketsji/BL_BlenderShader.cpp')
0 files changed, 0 insertions, 0 deletions