diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-10-30 23:20:17 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2012-10-30 23:20:17 +0400 |
commit | 00acdb629254b680992f1863a1d62cd2985198af (patch) | |
tree | e29b23a247a6111dc47f508cab01e2a5d955b983 /source/gameengine/Ketsji/BL_BlenderShader.cpp | |
parent | 6bd18e357563f6b28f7cfdf6da8a032bab947172 (diff) |
remove CD_POLYINDEX customdata layer:
reported as [#29376] BMESH_TODO: remove tessface CD_ORIGINDEX layer
for a single mesh there could be 3 origindex mappings stored, one on the polygons and 2 on the tessfaces.
(CD_POLYINDEX and CD_ORIGINDEX).
as Andrew suggests, now tessfaces (which are really a cache of polygons), using origindex to point to polygons on
the same derived mesh, and polygons only store the original index values.
Diffstat (limited to 'source/gameengine/Ketsji/BL_BlenderShader.cpp')
-rw-r--r-- | source/gameengine/Ketsji/BL_BlenderShader.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/BL_BlenderShader.cpp b/source/gameengine/Ketsji/BL_BlenderShader.cpp index b2dfefd9e0b..23bfd7a111b 100644 --- a/source/gameengine/Ketsji/BL_BlenderShader.cpp +++ b/source/gameengine/Ketsji/BL_BlenderShader.cpp @@ -6,6 +6,8 @@ #include "DNA_material_types.h" #include "DNA_scene_types.h" +#include "BLI_utildefines.h" + #include "BKE_global.h" #include "BKE_main.h" #include "BKE_DerivedMesh.h" |