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authorCampbell Barton <ideasman42@gmail.com>2012-10-30 23:20:17 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-10-30 23:20:17 +0400
commit00acdb629254b680992f1863a1d62cd2985198af (patch)
treee29b23a247a6111dc47f508cab01e2a5d955b983 /source/gameengine/Ketsji/BL_BlenderShader.cpp
parent6bd18e357563f6b28f7cfdf6da8a032bab947172 (diff)
remove CD_POLYINDEX customdata layer:
reported as [#29376] BMESH_TODO: remove tessface CD_ORIGINDEX layer for a single mesh there could be 3 origindex mappings stored, one on the polygons and 2 on the tessfaces. (CD_POLYINDEX and CD_ORIGINDEX). as Andrew suggests, now tessfaces (which are really a cache of polygons), using origindex to point to polygons on the same derived mesh, and polygons only store the original index values.
Diffstat (limited to 'source/gameengine/Ketsji/BL_BlenderShader.cpp')
-rw-r--r--source/gameengine/Ketsji/BL_BlenderShader.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/BL_BlenderShader.cpp b/source/gameengine/Ketsji/BL_BlenderShader.cpp
index b2dfefd9e0b..23bfd7a111b 100644
--- a/source/gameengine/Ketsji/BL_BlenderShader.cpp
+++ b/source/gameengine/Ketsji/BL_BlenderShader.cpp
@@ -6,6 +6,8 @@
#include "DNA_material_types.h"
#include "DNA_scene_types.h"
+#include "BLI_utildefines.h"
+
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_DerivedMesh.h"