Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-03-02 00:45:42 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-03-02 00:45:42 +0400
commit2822a14e5d5dac398d8e1563e9b9ec6c183540bd (patch)
treea8571bdbe86e868ef2afae9edf3cdfac20b0ee92 /source/gameengine/Ketsji/BL_BlenderShader.cpp
parent70fba545457dd2ae8b36a367280ea6bd0c2c5e40 (diff)
Fix #34483: game engine multi UV glsl materials not working correct after changes
to support more than 2 UV maps. This code indirectly depended on the order of OpenGL attribute ID's assigned by the OpenGL driver being the same as the attributes being declared in the GLSL shader code, which is not always the case.
Diffstat (limited to 'source/gameengine/Ketsji/BL_BlenderShader.cpp')
-rw-r--r--source/gameengine/Ketsji/BL_BlenderShader.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/BL_BlenderShader.cpp b/source/gameengine/Ketsji/BL_BlenderShader.cpp
index 64e191fe960..f5f9b344b87 100644
--- a/source/gameengine/Ketsji/BL_BlenderShader.cpp
+++ b/source/gameengine/Ketsji/BL_BlenderShader.cpp
@@ -80,7 +80,7 @@ void BL_BlenderShader::SetAttribs(RAS_IRasterizer* ras, const BL_Material *mat)
{
GPUVertexAttribs attribs;
GPUMaterial *gpumat;
- int i, attrib_num;
+ int i, attrib_num, uv = 0;
ras->SetAttribNum(0);
@@ -103,7 +103,7 @@ void BL_BlenderShader::SetAttribs(RAS_IRasterizer* ras, const BL_Material *mat)
continue;
if (attribs.layer[i].type == CD_MTFACE)
- ras->SetAttrib(RAS_IRasterizer::RAS_TEXCO_UV, attribs.layer[i].glindex);
+ ras->SetAttrib(RAS_IRasterizer::RAS_TEXCO_UV, attribs.layer[i].glindex, uv++);
else if (attribs.layer[i].type == CD_TANGENT)
ras->SetAttrib(RAS_IRasterizer::RAS_TEXTANGENT, attribs.layer[i].glindex);
else if (attribs.layer[i].type == CD_ORCO)