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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-08-17 00:14:49 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-08-17 00:14:49 +0400
commit5765b1bfa46b76ba93494d074460a6e0471cc3c9 (patch)
tree8ed560c0bbcea7af0975bcf9d964d4d9912b6dfa /source/gameengine/Ketsji/BL_BlenderShader.cpp
parentafa0fa5e29de94b093f4eda2f8105faa59ba5573 (diff)
2.5: Update GPU module to deal with removed G_TEXTUREPAINT
global, passing along enable/disable mipmap setting through various functions instead.
Diffstat (limited to 'source/gameengine/Ketsji/BL_BlenderShader.cpp')
-rw-r--r--source/gameengine/Ketsji/BL_BlenderShader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/BL_BlenderShader.cpp b/source/gameengine/Ketsji/BL_BlenderShader.cpp
index a0a61d01bb2..109a693ec6d 100644
--- a/source/gameengine/Ketsji/BL_BlenderShader.cpp
+++ b/source/gameengine/Ketsji/BL_BlenderShader.cpp
@@ -44,7 +44,7 @@ void BL_BlenderShader::SetProg(bool enable, double time)
{
if(VerifyShader()) {
if(enable)
- GPU_material_bind(mGPUMat, mLightLayer, mBlenderScene->lay, time);
+ GPU_material_bind(mGPUMat, mLightLayer, mBlenderScene->lay, time, 1);
else
GPU_material_unbind(mGPUMat);
}