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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-08-17 00:14:49 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-08-17 00:14:49 +0400 |
commit | 5765b1bfa46b76ba93494d074460a6e0471cc3c9 (patch) | |
tree | 8ed560c0bbcea7af0975bcf9d964d4d9912b6dfa /source/gameengine/Ketsji/BL_BlenderShader.cpp | |
parent | afa0fa5e29de94b093f4eda2f8105faa59ba5573 (diff) |
2.5: Update GPU module to deal with removed G_TEXTUREPAINT
global, passing along enable/disable mipmap setting through
various functions instead.
Diffstat (limited to 'source/gameengine/Ketsji/BL_BlenderShader.cpp')
-rw-r--r-- | source/gameengine/Ketsji/BL_BlenderShader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/BL_BlenderShader.cpp b/source/gameengine/Ketsji/BL_BlenderShader.cpp index a0a61d01bb2..109a693ec6d 100644 --- a/source/gameengine/Ketsji/BL_BlenderShader.cpp +++ b/source/gameengine/Ketsji/BL_BlenderShader.cpp @@ -44,7 +44,7 @@ void BL_BlenderShader::SetProg(bool enable, double time) { if(VerifyShader()) { if(enable) - GPU_material_bind(mGPUMat, mLightLayer, mBlenderScene->lay, time); + GPU_material_bind(mGPUMat, mLightLayer, mBlenderScene->lay, time, 1); else GPU_material_unbind(mGPUMat); } |