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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-03-24 18:45:08 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-03-24 18:45:08 +0300
commitce8badeb187931cc24d29730d0d10a7242bb7969 (patch)
tree61791f61cb6d7de53aaceaa520a28cfe635292c7 /source/gameengine/Ketsji/BL_BlenderShader.cpp
parentdbe675195d8f78fb3a5f9b89d0c6b89a47513198 (diff)
Fix for bug #18423: BGE lights in overlay scene also affected
other scenes, for texture face / multitexture materials. Fix for bug #18428: BGE lights on hidden layers were still used, for all material types, now they have no effect
Diffstat (limited to 'source/gameengine/Ketsji/BL_BlenderShader.cpp')
-rw-r--r--source/gameengine/Ketsji/BL_BlenderShader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/BL_BlenderShader.cpp b/source/gameengine/Ketsji/BL_BlenderShader.cpp
index 8ec463be6ff..3df483b0598 100644
--- a/source/gameengine/Ketsji/BL_BlenderShader.cpp
+++ b/source/gameengine/Ketsji/BL_BlenderShader.cpp
@@ -52,7 +52,7 @@ void BL_BlenderShader::SetProg(bool enable, double time)
{
if(VerifyShader()) {
if(enable)
- GPU_material_bind(GPU_material_from_blender(mBlenderScene, mMat), mLightLayer, ~0, time);
+ GPU_material_bind(GPU_material_from_blender(mBlenderScene, mMat), mLightLayer, mBlenderScene->lay, time);
else
GPU_material_unbind(GPU_material_from_blender(mBlenderScene, mMat));
}