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author | Campbell Barton <ideasman42@gmail.com> | 2009-08-18 19:37:31 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-08-18 19:37:31 +0400 |
commit | 14d33b3c1fd629ca3ebc2f369b38d9d2ebc09e2e (patch) | |
tree | 5304235c3b0bb3f850a0b8e38c96618e9a6cb5aa /source/gameengine/Ketsji/BL_BlenderShader.h | |
parent | 368262461641f23239c1a7bd2e6fa9d5057902e7 (diff) |
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
* off by default.
* new/delete are at the bottom of each class
* python BGE objects have the new/delete in the Py_Header macro.
Diffstat (limited to 'source/gameengine/Ketsji/BL_BlenderShader.h')
-rw-r--r-- | source/gameengine/Ketsji/BL_BlenderShader.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/BL_BlenderShader.h b/source/gameengine/Ketsji/BL_BlenderShader.h index 9af53bfc863..073ce8f1ca5 100644 --- a/source/gameengine/Ketsji/BL_BlenderShader.h +++ b/source/gameengine/Ketsji/BL_BlenderShader.h @@ -57,6 +57,13 @@ public: int GetBlendMode(); bool Equals(BL_BlenderShader *blshader); + + +#ifdef WITH_CXX_GUARDEDALLOC +public: + void *operator new( unsigned int num_bytes) { return MEM_mallocN(num_bytes, "GE:BL_BlenderShader"); } + void operator delete( void *mem ) { MEM_freeN(mem); } +#endif }; #endif//__BL_GPUSHADER_H__ |