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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-08-19 21:08:20 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-08-19 21:08:20 +0400 |
commit | 2a9a2825f5c65b9b7fea487d41821db6d4c807e3 (patch) | |
tree | 21fc2c2d4639841371999e48e38d1d2a53b0faed /source/gameengine/Ketsji/BL_BlenderShader.h | |
parent | 10af2a3cd5df91381011e3d1f8adedc393ebe347 (diff) |
Apricot Branch: two bugfixes for issues with game engine draw
state switching textures and object color, showed as flickering.
Diffstat (limited to 'source/gameengine/Ketsji/BL_BlenderShader.h')
-rw-r--r-- | source/gameengine/Ketsji/BL_BlenderShader.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/BL_BlenderShader.h b/source/gameengine/Ketsji/BL_BlenderShader.h index 200f0e58e56..d2bbb8db3f8 100644 --- a/source/gameengine/Ketsji/BL_BlenderShader.h +++ b/source/gameengine/Ketsji/BL_BlenderShader.h @@ -31,7 +31,6 @@ private: struct Scene *mBlenderScene; struct Material *mMat; GPUMaterial *mGPUMat; - bool mBound; int mLightLayer; int mBlendMode; |