diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-07-16 20:20:52 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-07-16 20:20:52 +0400 |
commit | 3e7c57098af3529fd0b149c485c1604f92190731 (patch) | |
tree | a57fa193cab122847e5550e7f93b6a72acfe02c9 /source/gameengine/Ketsji/BL_BlenderShader.h | |
parent | 42459bad2e6dab0f5a3b938494b490c873657d56 (diff) |
Apricot: GLSL
=============
* Moved GLSL setting switching functions into the game engine
python API so they work in the blender player, and can do
better state switching.
* Also fixes bug #17331, error compiling with cmake.
* For the makers of test builds: it would be great if builds of
this revision or newer for various platforms could be made
available. We want to release a file to test and benchmark
GLSL on different graphics cards, and we need test builds for
this. Thanks!
Diffstat (limited to 'source/gameengine/Ketsji/BL_BlenderShader.h')
-rw-r--r-- | source/gameengine/Ketsji/BL_BlenderShader.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/BL_BlenderShader.h b/source/gameengine/Ketsji/BL_BlenderShader.h index 2729bc9b048..63801195ecf 100644 --- a/source/gameengine/Ketsji/BL_BlenderShader.h +++ b/source/gameengine/Ketsji/BL_BlenderShader.h @@ -40,7 +40,7 @@ public: BL_BlenderShader(KX_Scene *scene, struct Material *ma, int lightlayer); virtual ~BL_BlenderShader(); - const bool Ok()const; + bool Ok(); void SetProg(bool enable); int GetAttribNum(); |