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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-07-07 21:14:44 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-07-07 21:14:44 +0400
commitf26485d28da12e861c36ae0f2c03343ec24b7338 (patch)
treecf514723ac5caa92f16b175b7ec948c4d742cbbe /source/gameengine/Ketsji/BL_BlenderShader.h
parente232ea3a4f052b9106bbc3d902f7ee9106b52595 (diff)
Apricot Branch: two minor optimizations to avoid unneeded shader
and opengl light state changes.
Diffstat (limited to 'source/gameengine/Ketsji/BL_BlenderShader.h')
-rw-r--r--source/gameengine/Ketsji/BL_BlenderShader.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/BL_BlenderShader.h b/source/gameengine/Ketsji/BL_BlenderShader.h
index 79e92347704..112c2a7c327 100644
--- a/source/gameengine/Ketsji/BL_BlenderShader.h
+++ b/source/gameengine/Ketsji/BL_BlenderShader.h
@@ -10,6 +10,8 @@
#include "MT_Tuple3.h"
#include "MT_Tuple4.h"
+#include "RAS_IPolygonMaterial.h"
+
struct Material;
class BL_Material;
@@ -36,6 +38,8 @@ public:
int GetAttribNum();
void SetAttribs(class RAS_IRasterizer* ras, const BL_Material *mat);
void Update(const class KX_MeshSlot & ms, class RAS_IRasterizer* rasty);
+
+ bool Identical(BL_BlenderShader *blshader);
};
#endif//__BL_GPUSHADER_H__