diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-08-18 22:16:32 +0400 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-08-18 22:16:32 +0400 |
commit | f98d21ca84b232baeb29c3fe25779d480a9fe56a (patch) | |
tree | da49fdf2bf70eb7eceef5f2eb617108742f07599 /source/gameengine/Ketsji/BL_BlenderShader.h | |
parent | 9873352b02c5004e5b80401763c3167c41214bcd (diff) |
Apricot Branch
==============
* Added support for the realtime image "Anim" option for GLSL textures.
Note that "Tiles" is not supported, i.e. it doesn't scale the texture
for you, but that may even be desirable.
* Further there was some refactoring to remove duplicated and unused
opengl texture code for GLSL.
Diffstat (limited to 'source/gameengine/Ketsji/BL_BlenderShader.h')
-rw-r--r-- | source/gameengine/Ketsji/BL_BlenderShader.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/BL_BlenderShader.h b/source/gameengine/Ketsji/BL_BlenderShader.h index 0be791e20ac..200f0e58e56 100644 --- a/source/gameengine/Ketsji/BL_BlenderShader.h +++ b/source/gameengine/Ketsji/BL_BlenderShader.h @@ -42,7 +42,7 @@ public: virtual ~BL_BlenderShader(); bool Ok(); - void SetProg(bool enable); + void SetProg(bool enable, double time=0.0); int GetAttribNum(); void SetAttribs(class RAS_IRasterizer* ras, const BL_Material *mat); |