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authorMitchell Stokes <mogurijin@gmail.com>2013-08-17 08:37:25 +0400
committerMitchell Stokes <mogurijin@gmail.com>2013-08-17 08:37:25 +0400
commit82c845425f0a5e2805ed7e9f6cb74920fa96229f (patch)
tree04d6b5fe7db2952b1a402aa2219637b2f4b810f6 /source/gameengine/Ketsji/BL_BlenderShader.h
parent51bca0d7dc8fb5033778796e14dd01c1c7f4355a (diff)
BGE: Adding partial support for LibLoaded lights with GLSL materials.
Any GLSL materials loaded after lights are LibLoaded will now use the lights in heir shaders. This includes materials loaded from the same scene as the LibLoaded lights. We could later add a new flag to LibLoad to recompile all existing shaders, but this commit should offer a lot more flexibility as is.
Diffstat (limited to 'source/gameengine/Ketsji/BL_BlenderShader.h')
-rw-r--r--source/gameengine/Ketsji/BL_BlenderShader.h7
1 files changed, 0 insertions, 7 deletions
diff --git a/source/gameengine/Ketsji/BL_BlenderShader.h b/source/gameengine/Ketsji/BL_BlenderShader.h
index 71f66c2a49d..6d56c06e090 100644
--- a/source/gameengine/Ketsji/BL_BlenderShader.h
+++ b/source/gameengine/Ketsji/BL_BlenderShader.h
@@ -86,13 +86,6 @@ public:
void ReloadMaterial();
int GetAlphaBlend();
- void SetScene(KX_Scene *scene)
- {
- mScene = scene;
- mBlenderScene = scene->GetBlenderScene();
- ReloadMaterial();
- }
-
bool Equals(BL_BlenderShader *blshader);