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authorErwin Coumans <blender@erwincoumans.com>2006-02-13 08:45:32 +0300
committerErwin Coumans <blender@erwincoumans.com>2006-02-13 08:45:32 +0300
commite4790aef46f7ca0b4ab01c34f043be9e7b1fa7f1 (patch)
tree0d83145e454cc7b5947ec657dbd9e415aac9d809 /source/gameengine/Ketsji/BL_Material.cpp
parent6c325d74f534d259820c2b2d94d5b73b3acf0a35 (diff)
Improved OpenGL Shader Language support for game engine. The python interface is much simplified. Drawback is that scripts need to be updated next release. Testfiles:
http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=demos-2.42.zip patch by Charlie Carley (snailrose @ elysiun.com)
Diffstat (limited to 'source/gameengine/Ketsji/BL_Material.cpp')
-rw-r--r--source/gameengine/Ketsji/BL_Material.cpp20
1 files changed, 20 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/BL_Material.cpp b/source/gameengine/Ketsji/BL_Material.cpp
index 29012904ea1..63ba0924b1c 100644
--- a/source/gameengine/Ketsji/BL_Material.cpp
+++ b/source/gameengine/Ketsji/BL_Material.cpp
@@ -54,6 +54,8 @@ BL_Material::BL_Material()
material_index = 0;
amb=0.5f;
num_enabled = 0;
+ num_users = 1;
+ share = false;
int i;
for(i=0; i<4; i++)
@@ -114,3 +116,21 @@ void BL_Material::GetConversionUV(MT_Point2 *nuv){
}
+void BL_Material::SetSharedMaterial(bool v)
+{
+ if((v && num_users == -1) || num_users > 1 )
+ share = true;
+ else
+ share = false;
+}
+
+bool BL_Material::IsShared()
+{
+ return share;
+}
+
+void BL_Material::SetUsers(int num)
+{
+ num_users = num;
+}
+