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authorErwin Coumans <blender@erwincoumans.com>2006-02-13 08:45:32 +0300
committerErwin Coumans <blender@erwincoumans.com>2006-02-13 08:45:32 +0300
commite4790aef46f7ca0b4ab01c34f043be9e7b1fa7f1 (patch)
tree0d83145e454cc7b5947ec657dbd9e415aac9d809 /source/gameengine/Ketsji/BL_Material.h
parent6c325d74f534d259820c2b2d94d5b73b3acf0a35 (diff)
Improved OpenGL Shader Language support for game engine. The python interface is much simplified. Drawback is that scripts need to be updated next release. Testfiles:
http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=demos-2.42.zip patch by Charlie Carley (snailrose @ elysiun.com)
Diffstat (limited to 'source/gameengine/Ketsji/BL_Material.h')
-rw-r--r--source/gameengine/Ketsji/BL_Material.h20
1 files changed, 16 insertions, 4 deletions
diff --git a/source/gameengine/Ketsji/BL_Material.h b/source/gameengine/Ketsji/BL_Material.h
index cf753414245..7a813cc6c72 100644
--- a/source/gameengine/Ketsji/BL_Material.h
+++ b/source/gameengine/Ketsji/BL_Material.h
@@ -20,7 +20,7 @@ struct EnvMap;
although the more you add the slower the search time will be.
we will go for three, which should be enough
*/
-#define MAXTEX 3//match in RAS_TexVert
+#define MAXTEX 3//match in RAS_TexVert & RAS_OpenGLRasterizer
// different mapping modes
class BL_Mapping
@@ -39,6 +39,10 @@ class BL_Material
private:
unsigned int rgb[4];
MT_Point2 uv[4];
+
+ int num_users;
+ bool share;
+
public:
// -----------------------------------
BL_Material();
@@ -82,6 +86,9 @@ public:
void SetConversionUV(MT_Point2 *uv);
void GetConversionUV(MT_Point2 *uv);
+ void SetSharedMaterial(bool v);
+ bool IsShared();
+ void SetUsers(int num);
};
// BL_Material::IdMode
@@ -132,9 +139,14 @@ enum BL_ras_mode
// BL_Material::mapping[index]::mapping
enum BL_MappingFlag
{
- USEREFL=1,
- USEENV=2,
- USEOBJ=4
+ USEENV =1,
+ // --
+ USEREFL =2,
+ USEOBJ =4,
+ USENORM =8,
+ USEORCO =16,
+ USEUV =32,
+ DISABLE =64
};
// BL_Material::BL_Mapping::projplane