diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-11-11 05:54:30 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-11-11 05:54:30 +0400 |
commit | 83de5cb30831328548502126dff84ffdb72544f2 (patch) | |
tree | 56d57b3a1f457426f3118e4ee93a9fd2973bece6 /source/gameengine/Ketsji/BL_Material.h | |
parent | dfc55421dfed71b3b9cc074d1d3919bd02168ad7 (diff) |
bge mesh conversion speedup, avoid calling ConvertMaterial() on every face.
now do per material bucket.
Diffstat (limited to 'source/gameengine/Ketsji/BL_Material.h')
-rw-r--r-- | source/gameengine/Ketsji/BL_Material.h | 10 |
1 files changed, 2 insertions, 8 deletions
diff --git a/source/gameengine/Ketsji/BL_Material.h b/source/gameengine/Ketsji/BL_Material.h index 082e265f387..ef180ed2126 100644 --- a/source/gameengine/Ketsji/BL_Material.h +++ b/source/gameengine/Ketsji/BL_Material.h @@ -89,17 +89,11 @@ public: EnvMap* cubemap[MAXTEX]; unsigned int m_mcol; /* for text color (only) */ - MT_Point2 uv[4]; - MT_Point2 uv2[4]; - STR_String uvName; STR_String uv2Name; - void SetConversionUV(const STR_String& name, MT_Point2 *uv); - void GetConversionUV(MT_Point2 *uv); - - void SetConversionUV2(const STR_String& name, MT_Point2 *uv); - void GetConversionUV2(MT_Point2 *uv); + void SetUVLayerName(const STR_String &name); + void SetUVLayerName2(const STR_String &name); void SetSharedMaterial(bool v); bool IsShared(); |