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authorCampbell Barton <ideasman42@gmail.com>2012-11-11 05:54:30 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-11-11 05:54:30 +0400
commit83de5cb30831328548502126dff84ffdb72544f2 (patch)
tree56d57b3a1f457426f3118e4ee93a9fd2973bece6 /source/gameengine/Ketsji/BL_Material.h
parentdfc55421dfed71b3b9cc074d1d3919bd02168ad7 (diff)
bge mesh conversion speedup, avoid calling ConvertMaterial() on every face.
now do per material bucket.
Diffstat (limited to 'source/gameengine/Ketsji/BL_Material.h')
-rw-r--r--source/gameengine/Ketsji/BL_Material.h10
1 files changed, 2 insertions, 8 deletions
diff --git a/source/gameengine/Ketsji/BL_Material.h b/source/gameengine/Ketsji/BL_Material.h
index 082e265f387..ef180ed2126 100644
--- a/source/gameengine/Ketsji/BL_Material.h
+++ b/source/gameengine/Ketsji/BL_Material.h
@@ -89,17 +89,11 @@ public:
EnvMap* cubemap[MAXTEX];
unsigned int m_mcol; /* for text color (only) */
- MT_Point2 uv[4];
- MT_Point2 uv2[4];
-
STR_String uvName;
STR_String uv2Name;
- void SetConversionUV(const STR_String& name, MT_Point2 *uv);
- void GetConversionUV(MT_Point2 *uv);
-
- void SetConversionUV2(const STR_String& name, MT_Point2 *uv);
- void GetConversionUV2(MT_Point2 *uv);
+ void SetUVLayerName(const STR_String &name);
+ void SetUVLayerName2(const STR_String &name);
void SetSharedMaterial(bool v);
bool IsShared();