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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-07-10 16:47:20 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-07-10 16:47:20 +0400
commit99fdf27af92b9bd9d05c108f2c2c8a240c5536bc (patch)
tree0e7d2c4b425a5d3906a7841e5919e384e0bc27a4 /source/gameengine/Ketsji/BL_Material.h
parent3d7358539df4526ffc2c2bbd40cf2001c5acf374 (diff)
Sync with Apricot Game Engine
============================= * Clean up and optimizations in skinned/deformed mesh code. * Compatibility fixes and clean up in the rasterizer. * Changes related to GLSL shadow buffers which should have no effect, to keep the code in sync with apricot.
Diffstat (limited to 'source/gameengine/Ketsji/BL_Material.h')
-rw-r--r--source/gameengine/Ketsji/BL_Material.h7
1 files changed, 5 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/BL_Material.h b/source/gameengine/Ketsji/BL_Material.h
index ddb6662830a..568f7e171de 100644
--- a/source/gameengine/Ketsji/BL_Material.h
+++ b/source/gameengine/Ketsji/BL_Material.h
@@ -83,13 +83,16 @@ public:
MT_Point2 uv[4];
MT_Point2 uv2[4];
+ STR_String uvName;
+ STR_String uv2Name;
+
void SetConversionRGB(unsigned int *rgb);
void GetConversionRGB(unsigned int *rgb);
- void SetConversionUV(MT_Point2 *uv);
+ void SetConversionUV(const STR_String& name, MT_Point2 *uv);
void GetConversionUV(MT_Point2 *uv);
- void SetConversionUV2(MT_Point2 *uv);
+ void SetConversionUV2(const STR_String& name, MT_Point2 *uv);
void GetConversionUV2(MT_Point2 *uv);
void SetSharedMaterial(bool v);