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authorCampbell Barton <ideasman42@gmail.com>2012-03-09 22:28:30 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-09 22:28:30 +0400
commit89a963fb7fdff543b77de790355b9dac3019bd33 (patch)
tree4e1d2245e20f8c21625e99d771776f66c233a0de /source/gameengine/Ketsji/BL_Material.h
parentde4bd55e01bc574c13977537ace1a0901dcfcaf0 (diff)
style cleanup: comment blocks
Diffstat (limited to 'source/gameengine/Ketsji/BL_Material.h')
-rw-r--r--source/gameengine/Ketsji/BL_Material.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/gameengine/Ketsji/BL_Material.h b/source/gameengine/Ketsji/BL_Material.h
index 2c6316ea32b..7b1779fed10 100644
--- a/source/gameengine/Ketsji/BL_Material.h
+++ b/source/gameengine/Ketsji/BL_Material.h
@@ -24,11 +24,11 @@ struct EnvMap;
// --
/** max units
- this will default to users available units
- to build with more available, just increment this value
- although the more you add the slower the search time will be.
- we will go for eight, which should be enough
-*/
+ * this will default to users available units
+ * to build with more available, just increment this value
+ * although the more you add the slower the search time will be.
+ * we will go for eight, which should be enough
+ */
#define MAXTEX 8 //match in RAS_TexVert & RAS_OpenGLRasterizer
// different mapping modes