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author | Campbell Barton <ideasman42@gmail.com> | 2012-03-09 22:28:30 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-09 22:28:30 +0400 |
commit | 89a963fb7fdff543b77de790355b9dac3019bd33 (patch) | |
tree | 4e1d2245e20f8c21625e99d771776f66c233a0de /source/gameengine/Ketsji/BL_Material.h | |
parent | de4bd55e01bc574c13977537ace1a0901dcfcaf0 (diff) |
style cleanup: comment blocks
Diffstat (limited to 'source/gameengine/Ketsji/BL_Material.h')
-rw-r--r-- | source/gameengine/Ketsji/BL_Material.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/gameengine/Ketsji/BL_Material.h b/source/gameengine/Ketsji/BL_Material.h index 2c6316ea32b..7b1779fed10 100644 --- a/source/gameengine/Ketsji/BL_Material.h +++ b/source/gameengine/Ketsji/BL_Material.h @@ -24,11 +24,11 @@ struct EnvMap; // -- /** max units - this will default to users available units - to build with more available, just increment this value - although the more you add the slower the search time will be. - we will go for eight, which should be enough -*/ + * this will default to users available units + * to build with more available, just increment this value + * although the more you add the slower the search time will be. + * we will go for eight, which should be enough + */ #define MAXTEX 8 //match in RAS_TexVert & RAS_OpenGLRasterizer // different mapping modes |