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author | Jorge Bernal <jbernalmartinez@gmail.com> | 2015-03-22 20:13:53 +0300 |
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committer | Jorge Bernal <jbernalmartinez@gmail.com> | 2015-03-22 20:19:49 +0300 |
commit | e7d051043dc82c2991eb491e0630d9b1065934c3 (patch) | |
tree | 83e6c88e2ebdfca3ffb50814d66c525c5d5bb231 /source/gameengine/Ketsji/BL_Material.h | |
parent | 0b4a71b07245d5370a02fae4dbde9195c9c58881 (diff) |
BGE: New hysteresis offset to improve LOD level transitions
This change introduces a new hysteresis parameter that it will be added
or subtracted to/from the LOD distance to avoid popping when a LOD
object moves close to the LOD transition continuously.
Then, we have the following:
- a new LOD Hysteresis setting per scene (default 10%) which is located
in Scene context --> Level of Detail panel. This scene parameter also
will active/deactive the scene hysteresis.
- and a new LOD Hysteresis setting per object (default 10%) which is
located in Object context --> Levels of Detail panel. The LOD hysteresis
setting per object (if active) will overwrite the hysteresis setting per
scene value.
For the new blends: the hysteresis setting per scene would be active by
default and the per object would be inactive by default.
For the old blends: both hysteresis settings (per scene and per object)
would be inactive by default. A quick way to take advantage of this
feature for old blends would be to activate the hysteresis parameter in
the scene context -> Level of Detail panel
Reviewers: campbellbarton, kupoman, moguri
Reviewed By: kupoman, moguri
Subscribers: nonamejuju, lordodin
Differential Revision: https://developer.blender.org/D957
Diffstat (limited to 'source/gameengine/Ketsji/BL_Material.h')
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