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authorSergey Sharybin <sergey.vfx@gmail.com>2018-07-27 16:46:13 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-07-27 18:19:54 +0300
commit84d47e3685c7ccfeaf2dd41ab64d1b642f157add (patch)
treeafc96d1ef2c8a74987b44ffe4416adcf95f5bec4 /source/gameengine/Ketsji/BL_Material.h
parent709b36e43b94678b18fec20a92d7d34f9b5aa78b (diff)
Cycles: Initial implementation of detailed statistics
Gathers information about object geometry and textures. Very basic at this moment, but need to start somewhere. Things which needs to be included still: - "Runtime" information, like BVH. While it is not directly controllable by artists, it's still important to know. - Device array sizes. Again, not under artists control, but is added to the overall size. - Memory peak at different synchronization stages. At this point it simply prints info to the stdout after F12 is done, need better control over that too. Reviewers: brecht Differential Revision: https://developer.blender.org/D3566
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