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authorCampbell Barton <ideasman42@gmail.com>2009-04-29 20:54:45 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-04-29 20:54:45 +0400
commit81dfdf8374382c766c88bbed421ed70c02565234 (patch)
tree397ddc7c0a25bd554f8a83313100660ec2b006a8 /source/gameengine/Ketsji/BL_Shader.cpp
parentd6c525d624ea98bf6eeac1a7f3483f41fed1ef4f (diff)
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
. No changes for py2.x.
Diffstat (limited to 'source/gameengine/Ketsji/BL_Shader.cpp')
-rw-r--r--source/gameengine/Ketsji/BL_Shader.cpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/BL_Shader.cpp b/source/gameengine/Ketsji/BL_Shader.cpp
index 2b3612ec3ae..c5c517c8a65 100644
--- a/source/gameengine/Ketsji/BL_Shader.cpp
+++ b/source/gameengine/Ketsji/BL_Shader.cpp
@@ -776,8 +776,13 @@ PyAttributeDef BL_Shader::Attributes[] = {
};
PyTypeObject BL_Shader::Type = {
- PyObject_HEAD_INIT(NULL)
- 0,
+#if (PY_VERSION_HEX >= 0x02060000)
+ PyVarObject_HEAD_INIT(NULL, 0)
+#else
+ /* python 2.5 and below */
+ PyObject_HEAD_INIT( NULL ) /* required py macro */
+ 0, /* ob_size */
+#endif
"BL_Shader",
sizeof(PyObjectPlus_Proxy),
0,