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authorBenoit Bolsee <benoit.bolsee@online.be>2008-04-19 02:22:50 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2008-04-19 02:22:50 +0400
commit1fc1fb117ea56765267a74a93ab3cc09f6d89abd (patch)
treea36e60ae2459f1a6fa5f8954413f1c9a2b8ec139 /source/gameengine/Ketsji/BL_Shader.cpp
parent10a396d4b73f447457602e1b80d7725ef0cc89f5 (diff)
BGE: fix compilation error with 2D filters on System without GL extenstion: add conditional compile statements
Diffstat (limited to 'source/gameengine/Ketsji/BL_Shader.cpp')
-rw-r--r--source/gameengine/Ketsji/BL_Shader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/BL_Shader.cpp b/source/gameengine/Ketsji/BL_Shader.cpp
index 3bd5146f28f..105a87e767b 100644
--- a/source/gameengine/Ketsji/BL_Shader.cpp
+++ b/source/gameengine/Ketsji/BL_Shader.cpp
@@ -1428,8 +1428,8 @@ KX_PYMETHODDEF_DOC( BL_Shader, setAttrib, "setAttrib(enum)" )
bgl::blBindAttribLocationARB(mShader, mAttr, "Tangent");
Py_Return;
}
- return NULL;
#endif
+ return NULL;
}