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authorCampbell Barton <ideasman42@gmail.com>2012-11-21 06:28:36 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-11-21 06:28:36 +0400
commit3fd388fb06e474a4e9e2f6816eb0a0b95ab433e7 (patch)
tree214a3ade3c842bc301aa6bedf7f3f826c873b2a6 /source/gameengine/Ketsji/BL_Shader.cpp
parent387bb73e4343be164f167565cefebbee613cdb7b (diff)
py api cleanup, replace use...
- PyLong_FromSsize_t --> PyLong_FromLong - PyLong_AsSsize_t --> PyLong_AsLong In all places except for those where python api expects PySsize_t (index lookups mainly). - use PyBool_FromLong in a few areas of the BGE. - fix incorrect assumption in the BGE that PySequence_Check() means PySequence_Fast_ functions can be used.
Diffstat (limited to 'source/gameengine/Ketsji/BL_Shader.cpp')
-rw-r--r--source/gameengine/Ketsji/BL_Shader.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/BL_Shader.cpp b/source/gameengine/Ketsji/BL_Shader.cpp
index b047588df5a..4a74024b5bb 100644
--- a/source/gameengine/Ketsji/BL_Shader.cpp
+++ b/source/gameengine/Ketsji/BL_Shader.cpp
@@ -849,7 +849,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, delSource, "delSource( )" )
KX_PYMETHODDEF_DOC( BL_Shader, isValid, "isValid()" )
{
- return PyLong_FromSsize_t( ( mShader !=0 && mOk ) );
+ return PyBool_FromLong(( mShader !=0 && mOk ));
}
KX_PYMETHODDEF_DOC( BL_Shader, getVertexProg, "getVertexProg( )" )
@@ -1224,7 +1224,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformiv, "setUniformiv( uniform_name, (list2
for (unsigned int i=0; (i<list_size && i<4); i++)
{
PyObject *item = PySequence_GetItem(listPtr, i);
- array_data[i] = PyLong_AsSsize_t(item);
+ array_data[i] = PyLong_AsLong(item);
Py_DECREF(item);
}