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authorCampbell Barton <ideasman42@gmail.com>2009-04-05 10:08:41 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-04-05 10:08:41 +0400
commit53e721305ef76505257bba3c62c24a042a3030a9 (patch)
tree0a7fe9adbaab2bb3a73d9c75fce5d3fb15a42127 /source/gameengine/Ketsji/BL_Shader.cpp
parent04ef5a492af04fa9317245c7a843afed1cbd8252 (diff)
BGE Python API
- made camera use PyAttributeDef's - removed unneeded duplicate matrix type checks - fixed own bug (added since 2.48a) that broke a converting 4x4 matrix to a PyObject
Diffstat (limited to 'source/gameengine/Ketsji/BL_Shader.cpp')
-rw-r--r--source/gameengine/Ketsji/BL_Shader.cpp31
1 files changed, 12 insertions, 19 deletions
diff --git a/source/gameengine/Ketsji/BL_Shader.cpp b/source/gameengine/Ketsji/BL_Shader.cpp
index 279721b4840..c82a9979fe1 100644
--- a/source/gameengine/Ketsji/BL_Shader.cpp
+++ b/source/gameengine/Ketsji/BL_Shader.cpp
@@ -1278,19 +1278,16 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformMatrix4,
int loc = GetUniformLocation(uniform);
if(loc != -1)
{
- if (PyObject_IsMT_Matrix(matrix, 4))
+ MT_Matrix4x4 mat;
+ if (PyMatTo(matrix, mat))
{
- MT_Matrix4x4 mat;
- if (PyMatTo(matrix, mat))
- {
#ifdef SORT_UNIFORMS
- mat.getValue(matr);
- SetUniformfv(loc, BL_Uniform::UNI_MAT4, matr, (sizeof(float)*16), (transp!=0) );
+ mat.getValue(matr);
+ SetUniformfv(loc, BL_Uniform::UNI_MAT4, matr, (sizeof(float)*16), (transp!=0) );
#else
- SetUniform(loc,mat,(transp!=0));
+ SetUniform(loc,mat,(transp!=0));
#endif
- Py_RETURN_NONE;
- }
+ Py_RETURN_NONE;
}
}
}
@@ -1319,20 +1316,16 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformMatrix3,
int loc = GetUniformLocation(uniform);
if(loc != -1)
{
- if (PyObject_IsMT_Matrix(matrix, 3))
+ MT_Matrix3x3 mat;
+ if (PyMatTo(matrix, mat))
{
- MT_Matrix3x3 mat;
- if (PyMatTo(matrix, mat))
- {
#ifdef SORT_UNIFORMS
- mat.getValue(matr);
- SetUniformfv(loc, BL_Uniform::UNI_MAT3, matr, (sizeof(float)*9), (transp!=0) );
+ mat.getValue(matr);
+ SetUniformfv(loc, BL_Uniform::UNI_MAT3, matr, (sizeof(float)*9), (transp!=0) );
#else
- SetUniform(loc,mat,(transp!=0));
+ SetUniform(loc,mat,(transp!=0));
#endif
- Py_RETURN_NONE;
-
- }
+ Py_RETURN_NONE;
}
}
}