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authorCampbell Barton <ideasman42@gmail.com>2008-08-14 07:23:36 +0400
committerCampbell Barton <ideasman42@gmail.com>2008-08-14 07:23:36 +0400
commit3f2cb6e87855e4afc2e26d87f36817a92490429e (patch)
tree8c9af32f0aa1e42a08cc6d9d2aac3f1c6c052535 /source/gameengine/Ketsji/BL_Shader.cpp
parentd2750f7bda1e5e4e43df330ab49e677105e00d4f (diff)
game engine python api
* removed macros that were not used much, some misleading. * removed error string setting calls that overwrote the error set by PyArg_ParseTuple with a less useful one. * use python macros Py_RETURN_NONE, Py_RETURN_TRUE, Py_RETURN_FALSE
Diffstat (limited to 'source/gameengine/Ketsji/BL_Shader.cpp')
-rw-r--r--source/gameengine/Ketsji/BL_Shader.cpp50
1 files changed, 17 insertions, 33 deletions
diff --git a/source/gameengine/Ketsji/BL_Shader.cpp b/source/gameengine/Ketsji/BL_Shader.cpp
index f6f9a29b0e2..57d0fe4140f 100644
--- a/source/gameengine/Ketsji/BL_Shader.cpp
+++ b/source/gameengine/Ketsji/BL_Shader.cpp
@@ -846,8 +846,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, getFragmentProg ,"getFragmentProg( )" )
KX_PYMETHODDEF_DOC( BL_Shader, validate, "validate()")
{
if(mError) {
- Py_INCREF(Py_None);
- return Py_None;
+ Py_RETURN_NONE;
}
if(mShader==0) {
PyErr_Format(PyExc_TypeError, "invalid shader object");
@@ -877,8 +876,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, validate, "validate()")
KX_PYMETHODDEF_DOC( BL_Shader, setSampler, "setSampler(name, index)" )
{
if(mError) {
- Py_INCREF(Py_None);
- return Py_None;
+ Py_RETURN_NONE;
}
char *uniform="";
@@ -900,7 +898,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setSampler, "setSampler(name, index)" )
//else
// spit("Invalid texture sample index: " << index);
}
- Py_Return;
+ Py_RETURN_NONE;
}
return NULL;
}
@@ -919,8 +917,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setNumberOfPasses, "setNumberOfPasses( max-pass )
KX_PYMETHODDEF_DOC( BL_Shader, setUniform1f, "setUniform1f(name, fx)" )
{
if(mError) {
- Py_INCREF(Py_None);
- return Py_None;
+ Py_RETURN_NONE;
}
char *uniform="";
@@ -945,8 +942,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform1f, "setUniform1f(name, fx)" )
KX_PYMETHODDEF_DOC( BL_Shader, setUniform2f , "setUniform2f(name, fx, fy)")
{
if(mError) {
- Py_INCREF(Py_None);
- return Py_None;
+ Py_RETURN_NONE;
}
char *uniform="";
float array[2]={ 0,0 };
@@ -970,8 +966,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform2f , "setUniform2f(name, fx, fy)")
KX_PYMETHODDEF_DOC( BL_Shader, setUniform3f, "setUniform3f(name, fx,fy,fz) ")
{
if(mError) {
- Py_INCREF(Py_None);
- return Py_None;
+ Py_RETURN_NONE;
}
char *uniform="";
float array[3]={0,0,0};
@@ -996,8 +991,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform3f, "setUniform3f(name, fx,fy,fz) ")
KX_PYMETHODDEF_DOC( BL_Shader, setUniform4f, "setUniform4f(name, fx,fy,fz, fw) ")
{
if(mError) {
- Py_INCREF(Py_None);
- return Py_None;
+ Py_RETURN_NONE;
}
char *uniform="";
float array[4]={0,0,0,0};
@@ -1021,8 +1015,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform4f, "setUniform4f(name, fx,fy,fz, fw) "
KX_PYMETHODDEF_DOC( BL_Shader, setUniform1i, "setUniform1i(name, ix)" )
{
if(mError) {
- Py_INCREF(Py_None);
- return Py_None;
+ Py_RETURN_NONE;
}
char *uniform="";
int value=0;
@@ -1046,8 +1039,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform1i, "setUniform1i(name, ix)" )
KX_PYMETHODDEF_DOC( BL_Shader, setUniform2i , "setUniform2i(name, ix, iy)")
{
if(mError) {
- Py_INCREF(Py_None);
- return Py_None;
+ Py_RETURN_NONE;
}
char *uniform="";
int array[2]={ 0,0 };
@@ -1071,8 +1063,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform2i , "setUniform2i(name, ix, iy)")
KX_PYMETHODDEF_DOC( BL_Shader, setUniform3i, "setUniform3i(name, ix,iy,iz) ")
{
if(mError) {
- Py_INCREF(Py_None);
- return Py_None;
+ Py_RETURN_NONE;
}
char *uniform="";
@@ -1096,8 +1087,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform3i, "setUniform3i(name, ix,iy,iz) ")
KX_PYMETHODDEF_DOC( BL_Shader, setUniform4i, "setUniform4i(name, ix,iy,iz, iw) ")
{
if(mError) {
- Py_INCREF(Py_None);
- return Py_None;
+ Py_RETURN_NONE;
}
char *uniform="";
int array[4]={0,0,0, 0};
@@ -1120,8 +1110,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform4i, "setUniform4i(name, ix,iy,iz, iw) "
KX_PYMETHODDEF_DOC( BL_Shader, setUniformfv , "setUniformfv( float (list2 or list3 or list4) )")
{
if(mError) {
- Py_INCREF(Py_None);
- return Py_None;
+ Py_RETURN_NONE;
}
char*uniform = "";
PyObject *listPtr =0;
@@ -1190,8 +1179,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformfv , "setUniformfv( float (list2 or lis
KX_PYMETHODDEF_DOC( BL_Shader, setUniformiv, "setUniformiv( int (list2 or list3 or list4) )")
{
if(mError) {
- Py_INCREF(Py_None);
- return Py_None;
+ Py_RETURN_NONE;
}
char*uniform = "";
PyObject *listPtr =0;
@@ -1263,8 +1251,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformMatrix4,
"setUniformMatrix4(uniform-name, mat-4x4, transpose(row-major=true, col-major=false)" )
{
if(mError) {
- Py_INCREF(Py_None);
- return Py_None;
+ Py_RETURN_NONE;
}
float matr[16] = {
@@ -1306,8 +1293,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformMatrix3,
"setUniformMatrix3(uniform-name, list[3x3], transpose(row-major=true, col-major=false)" )
{
if(mError) {
- Py_INCREF(Py_None);
- return Py_None;
+ Py_RETURN_NONE;
}
float matr[9] = {
@@ -1347,8 +1333,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformMatrix3,
KX_PYMETHODDEF_DOC( BL_Shader, setAttrib, "setAttrib(enum)" )
{
if(mError) {
- Py_INCREF(Py_None);
- return Py_None;
+ Py_RETURN_NONE;
}
int attr=0;
if(PyArg_ParseTuple(args, "i", &attr )) {
@@ -1368,8 +1353,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setAttrib, "setAttrib(enum)" )
KX_PYMETHODDEF_DOC( BL_Shader, setUniformDef, "setUniformDef(name, enum)" )
{
if(mError) {
- Py_INCREF(Py_None);
- return Py_None;
+ Py_RETURN_NONE;
}
char *uniform="";