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author | Campbell Barton <ideasman42@gmail.com> | 2008-04-02 16:56:23 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2008-04-02 16:56:23 +0400 |
commit | 04be9955d09b746ce0ebf1f4295f3cb226674d00 (patch) | |
tree | 711d43c90454645f351e3591eea6fe88f783f0ab /source/gameengine/Ketsji/BL_Shader.cpp | |
parent | 17cb235f91f91b0dc55e93f5cac44ba5a3eb8c72 (diff) |
dpx saving would fail if there was no float buffer, which is a problem when rendering from the sequencer because a float buffer can be generated for some frames but not others depending on their contents.
Diffstat (limited to 'source/gameengine/Ketsji/BL_Shader.cpp')
0 files changed, 0 insertions, 0 deletions