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authorErwin Coumans <blender@erwincoumans.com>2006-01-11 16:31:45 +0300
committerErwin Coumans <blender@erwincoumans.com>2006-01-11 16:31:45 +0300
commitfbc977e48ca210cd232971bc766ae8f23110de68 (patch)
treee0d2578146b8422b82a5aa42f94becbcc8287ffa /source/gameengine/Ketsji/BL_Shader.cpp
parent8c205be66fc9b1a077f1eb65ab5d68c4b43d3a95 (diff)
attempt to avoid nameclashes (although it is already in a namespace) -> extension names renamed from glXXX to blXXX.
Diffstat (limited to 'source/gameengine/Ketsji/BL_Shader.cpp')
-rw-r--r--source/gameengine/Ketsji/BL_Shader.cpp166
1 files changed, 83 insertions, 83 deletions
diff --git a/source/gameengine/Ketsji/BL_Shader.cpp b/source/gameengine/Ketsji/BL_Shader.cpp
index 7e0b6df3a3a..369fc58fc50 100644
--- a/source/gameengine/Ketsji/BL_Shader.cpp
+++ b/source/gameengine/Ketsji/BL_Shader.cpp
@@ -67,15 +67,15 @@ BL_Shader::~BL_Shader()
{
#ifdef GL_ARB_shader_objects
if( mShader ) {
- glDeleteObjectARB(mShader);
+ bgl::blDeleteObjectARB(mShader);
mShader = 0;
}
if( mFrag ) {
- glDeleteObjectARB(mFrag);
+ bgl::blDeleteObjectARB(mFrag);
mFrag = 0;
}
if( mVert ) {
- glDeleteObjectARB(mVert);
+ bgl::blDeleteObjectARB(mVert);
mVert = 0;
}
@@ -83,7 +83,7 @@ BL_Shader::~BL_Shader()
fragProg = 0;
mOk = 0;
- glUseProgramObjectARB(0);
+ bgl::blUseProgramObjectARB(0);
#endif//GL_ARB_shader_objects
}
@@ -101,56 +101,56 @@ bool BL_Shader::LinkProgram()
}
// create our objects
- unsigned int tmpVert = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB);
- unsigned int tmpFrag = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB);
- unsigned int tmpProg = glCreateProgramObjectARB();
+ unsigned int tmpVert = bgl::blCreateShaderObjectARB(GL_VERTEX_SHADER_ARB);
+ unsigned int tmpFrag = bgl::blCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB);
+ unsigned int tmpProg = bgl::blCreateProgramObjectARB();
if(!tmpVert || !tmpFrag || !tmpProg){
- glDeleteObjectARB(tmpVert);
- glDeleteObjectARB(tmpFrag);
- glDeleteObjectARB(tmpProg);
+ bgl::blDeleteObjectARB(tmpVert);
+ bgl::blDeleteObjectARB(tmpFrag);
+ bgl::blDeleteObjectARB(tmpProg);
return false;
}
// set/compile vertex shader
- glShaderSourceARB(tmpVert, 1, (const char**)&vertProg, 0);
- glCompileShaderARB(tmpVert);
- glGetObjectParameterivARB(tmpVert, GL_OBJECT_INFO_LOG_LENGTH_ARB, &vertlen);
+ bgl::blShaderSourceARB(tmpVert, 1, (const char**)&vertProg, 0);
+ bgl::blCompileShaderARB(tmpVert);
+ bgl::blGetObjectParameterivARB(tmpVert, GL_OBJECT_INFO_LOG_LENGTH_ARB, &vertlen);
if( vertlen > 0 && !PrintInfo(vertlen,tmpVert, "Vertex Shader") ){
spit("Vertex shader failed");
- glDeleteObjectARB(tmpVert);
- glDeleteObjectARB(tmpFrag);
- glDeleteObjectARB(tmpProg);
+ bgl::blDeleteObjectARB(tmpVert);
+ bgl::blDeleteObjectARB(tmpFrag);
+ bgl::blDeleteObjectARB(tmpProg);
mOk = 0;
return false;
}
// set/compile fragment shader
- glShaderSourceARB(tmpFrag, 1,(const char**)&fragProg, 0);
- glCompileShaderARB(tmpFrag);
- glGetObjectParameterivARB(tmpFrag, GL_OBJECT_INFO_LOG_LENGTH_ARB, &fraglen);
+ bgl::blShaderSourceARB(tmpFrag, 1,(const char**)&fragProg, 0);
+ bgl::blCompileShaderARB(tmpFrag);
+ bgl::blGetObjectParameterivARB(tmpFrag, GL_OBJECT_INFO_LOG_LENGTH_ARB, &fraglen);
if(fraglen >0 && !PrintInfo(fraglen,tmpFrag, "Fragment Shader") ){
spit("Fragment shader failed");
- glDeleteObjectARB(tmpVert);
- glDeleteObjectARB(tmpFrag);
- glDeleteObjectARB(tmpProg);
+ bgl::blDeleteObjectARB(tmpVert);
+ bgl::blDeleteObjectARB(tmpFrag);
+ bgl::blDeleteObjectARB(tmpProg);
mOk = 0;
return false;
}
// set compiled vert/frag shader & link
- glAttachObjectARB(tmpProg, tmpVert);
- glAttachObjectARB(tmpProg, tmpFrag);
- glLinkProgramARB(tmpProg);
+ bgl::blAttachObjectARB(tmpProg, tmpVert);
+ bgl::blAttachObjectARB(tmpProg, tmpFrag);
+ bgl::blLinkProgramARB(tmpProg);
- glGetObjectParameterivARB(tmpProg, GL_OBJECT_INFO_LOG_LENGTH_ARB, &proglen);
+ bgl::blGetObjectParameterivARB(tmpProg, GL_OBJECT_INFO_LOG_LENGTH_ARB, &proglen);
if(proglen > 0){
PrintInfo(proglen,tmpProg, "GLSL Shader");
}
else{
spit("Program failed");
- glDeleteObjectARB(tmpVert);
- glDeleteObjectARB(tmpFrag);
- glDeleteObjectARB(tmpProg);
+ bgl::blDeleteObjectARB(tmpVert);
+ bgl::blDeleteObjectARB(tmpFrag);
+ bgl::blDeleteObjectARB(tmpProg);
mOk = 0;
return false;
}
@@ -175,7 +175,7 @@ bool BL_Shader::PrintInfo(int len, unsigned int handle, const char *type)
spit("BL_Shader::PrintInfo() MEM_mallocN failed");
return false;
}
- glGetInfoLogARB(handle, len, &numchars, log);
+ bgl::blGetInfoLogARB(handle, len, &numchars, log);
if(numchars >0){
spit(type);
@@ -332,14 +332,14 @@ KX_PYMETHODDEF_DOC( BL_Shader, setSource," setSource(vertexProgram, fragmentProg
vertProg = v;
fragProg = f;
if( LinkProgram() ) {
- glUseProgramObjectARB( mShader );
+ bgl::blUseProgramObjectARB( mShader );
mUse = apply!=0;
Py_Return;
}
vertProg = 0;
fragProg = 0;
mUse = 0;
- glUseProgramObjectARB( 0 );
+ bgl::blUseProgramObjectARB( 0 );
PyErr_Format(PyExc_ValueError, "GLSL Error");
}
return NULL;
@@ -352,9 +352,9 @@ KX_PYMETHODDEF_DOC( BL_Shader, setSource," setSource(vertexProgram, fragmentProg
KX_PYMETHODDEF_DOC( BL_Shader, delSource, "delSource( )" )
{
#ifdef GL_ARB_shader_objects
- glDeleteObjectARB(mShader);
- glDeleteObjectARB(mFrag);
- glDeleteObjectARB(mVert);
+ bgl::blDeleteObjectARB(mShader);
+ bgl::blDeleteObjectARB(mFrag);
+ bgl::blDeleteObjectARB(mVert);
mShader = 0;
mFrag = 0;
mVert = 0;
@@ -362,7 +362,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, delSource, "delSource( )" )
fragProg = 0;
mOk = 0;
mUse = 0;
- glUseProgramObjectARB(0);
+ bgl::blUseProgramObjectARB(0);
#endif
Py_Return;
@@ -395,8 +395,8 @@ KX_PYMETHODDEF_DOC( BL_Shader, validate, "validate()")
}
int stat = 0;
- glValidateProgramARB(mShader);
- glGetObjectParameterivARB(mShader, GL_OBJECT_VALIDATE_STATUS_ARB, &stat);
+ bgl::blValidateProgramARB(mShader);
+ bgl::blGetObjectParameterivARB(mShader, GL_OBJECT_VALIDATE_STATUS_ARB, &stat);
return PyInt_FromLong((stat!=0));
#else
@@ -417,7 +417,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setSampler, "setSampler(name, index)" )
PyErr_Format(PyExc_ValueError, "invalid shader object");
return NULL;
}
- int loc= glGetUniformLocationARB(mShader, uniform);
+ int loc= bgl::blGetUniformLocationARB(mShader, uniform);
if( loc==-1 )
{
spit("Invalid uniform value: " << uniform << ".");
@@ -463,15 +463,15 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform1f, "setUniform1f(name, fx)" )
PyErr_Format(PyExc_ValueError, "invalid shader object");
return NULL;
}
- int loc= glGetUniformLocationARB(mShader, uniform);
+ int loc= bgl::blGetUniformLocationARB(mShader, uniform);
if( loc==-1 )
{
spit("Invalid uniform value: " << uniform << ".");
Py_Return;
}else
{
- glUseProgramObjectARB( mShader );
- glUniform1fARB( loc, value );
+ bgl::blUseProgramObjectARB( mShader );
+ bgl::blUniform1fARB( loc, value );
Py_Return;
}
@@ -495,15 +495,15 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform2f , "setUniform2f(name, fx, fy)")
PyErr_Format(PyExc_ValueError, "invalid shader object");
return NULL;
}
- int loc= glGetUniformLocationARB(mShader , uniform);
+ int loc= bgl::blGetUniformLocationARB(mShader , uniform);
if( loc==-1 )
{
spit("Invalid uniform value: " << uniform << ".");
Py_Return;
}else
{
- glUseProgramObjectARB( mShader );
- glUniform2fARB(loc, array[0],array[1] );
+ bgl::blUseProgramObjectARB( mShader );
+ bgl::blUniform2fARB(loc, array[0],array[1] );
Py_Return;
}
@@ -527,15 +527,15 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform3f, "setUniform3f(name, fx,fy,fz) ")
PyErr_Format(PyExc_ValueError, "invalid shader object");
return NULL;
}
- int loc= glGetUniformLocationARB(mShader , uniform);
+ int loc= bgl::blGetUniformLocationARB(mShader , uniform);
if( loc==-1 )
{
spit("Invalid uniform value: " << uniform << ".");
Py_Return;
}else
{
- glUseProgramObjectARB(mShader);
- glUniform3fARB(loc, array[0],array[1],array[2]);
+ bgl::blUseProgramObjectARB(mShader);
+ bgl::blUniform3fARB(loc, array[0],array[1],array[2]);
Py_Return;
}
@@ -559,15 +559,15 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform4f, "setUniform4f(name, fx,fy,fz, fw) "
PyErr_Format(PyExc_ValueError, "invalid shader object");
return NULL;
}
- int loc= glGetUniformLocationARB(mShader , uniform);
+ int loc= bgl::blGetUniformLocationARB(mShader , uniform);
if( loc==-1 )
{
spit("Invalid uniform value: " << uniform << ".");
Py_Return;
}else
{
- glUseProgramObjectARB(mShader);
- glUniform4fARB(loc, array[0],array[1],array[2], array[3]);
+ bgl::blUseProgramObjectARB(mShader);
+ bgl::blUniform4fARB(loc, array[0],array[1],array[2], array[3]);
Py_Return;
}
}
@@ -590,15 +590,15 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform1i, "setUniform1i(name, ix)" )
PyErr_Format(PyExc_ValueError, "invalid shader object");
return NULL;
}
- int loc= glGetUniformLocationARB(mShader, uniform);
+ int loc= bgl::blGetUniformLocationARB(mShader, uniform);
if( loc==-1 )
{
spit("Invalid uniform value: " << uniform << ".");
Py_Return;
}else
{
- glUseProgramObjectARB( mShader );
- glUniform1iARB( loc, value );
+ bgl::blUseProgramObjectARB( mShader );
+ bgl::blUniform1iARB( loc, value );
Py_Return;
}
}
@@ -621,15 +621,15 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform2i , "setUniform2i(name, ix, iy)")
PyErr_Format(PyExc_ValueError, "invalid shader object");
return NULL;
}
- int loc= glGetUniformLocationARB(mShader , uniform);
+ int loc= bgl::blGetUniformLocationARB(mShader , uniform);
if( loc==-1 )
{
spit("Invalid uniform value: " << uniform << ".");
Py_Return;
}else
{
- glUseProgramObjectARB( mShader );
- glUniform2iARB(loc, array[0],array[1] );
+ bgl::blUseProgramObjectARB( mShader );
+ bgl::blUniform2iARB(loc, array[0],array[1] );
Py_Return;
}
}
@@ -652,15 +652,15 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform3i, "setUniform3i(name, ix,iy,iz) ")
PyErr_Format(PyExc_ValueError, "invalid shader object");
return NULL;
}
- int loc= glGetUniformLocationARB(mShader , uniform);
+ int loc= bgl::blGetUniformLocationARB(mShader , uniform);
if( loc==-1 )
{
spit("Invalid uniform value: " << uniform << ".");
Py_Return;
}else
{
- glUseProgramObjectARB(mShader);
- glUniform3iARB(loc, array[0],array[1],array[2]);
+ bgl::blUseProgramObjectARB(mShader);
+ bgl::blUniform3iARB(loc, array[0],array[1],array[2]);
Py_Return;
}
}
@@ -682,15 +682,15 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform4i, "setUniform4i(name, ix,iy,iz, iw) "
PyErr_Format(PyExc_ValueError, "invalid shader object");
return NULL;
}
- int loc= glGetUniformLocationARB(mShader , uniform);
+ int loc= bgl::blGetUniformLocationARB(mShader , uniform);
if( loc==-1 )
{
spit("Invalid uniform value: " << uniform << ".");
Py_Return;
}else
{
- glUseProgramObjectARB(mShader);
- glUniform4iARB(loc, array[0],array[1],array[2], array[3]);
+ bgl::blUseProgramObjectARB(mShader);
+ bgl::blUniform4iARB(loc, array[0],array[1],array[2], array[3]);
Py_Return;
}
}
@@ -714,7 +714,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformfv , "setUniformfv( float (list2 or lis
PyErr_Format(PyExc_ValueError, "invalid shader object");
return NULL;
}
- int loc= glGetUniformLocationARB(mShader , uniform);
+ int loc= bgl::blGetUniformLocationARB(mShader , uniform);
if( loc==-1 )
{
spit("Invalid uniform value: " << uniform << ".");
@@ -735,20 +735,20 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformfv , "setUniformfv( float (list2 or lis
{
case 2:
{
- glUseProgramObjectARB(mShader);
- glUniform2fARB(loc, array_data[0],array_data[1]);
+ bgl::blUseProgramObjectARB(mShader);
+ bgl::blUniform2fARB(loc, array_data[0],array_data[1]);
Py_Return;
} break;
case 3:
{
- glUseProgramObjectARB(mShader);
- glUniform3fARB(loc, array_data[0],array_data[1], array_data[2]);
+ bgl::blUseProgramObjectARB(mShader);
+ bgl::blUniform3fARB(loc, array_data[0],array_data[1], array_data[2]);
Py_Return;
}break;
case 4:
{
- glUseProgramObjectARB(mShader);
- glUniform4fARB(loc, array_data[0],array_data[1], array_data[2], array_data[3]);
+ bgl::blUseProgramObjectARB(mShader);
+ bgl::blUniform4fARB(loc, array_data[0],array_data[1], array_data[2], array_data[3]);
Py_Return;
}break;
default:
@@ -781,7 +781,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformiv, "setUniformiv( int (list2 or list3
PyErr_Format(PyExc_ValueError, "invalid shader object");
return NULL;
}
- int loc= glGetUniformLocationARB(mShader , uniform);
+ int loc= bgl::blGetUniformLocationARB(mShader , uniform);
if( loc==-1 )
{
spit("Invalid uniform value: " << uniform << ".");
@@ -802,20 +802,20 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformiv, "setUniformiv( int (list2 or list3
{
case 2:
{
- glUseProgramObjectARB(mShader);
- glUniform2iARB(loc, array_data[0],array_data[1]);
+ bgl::blUseProgramObjectARB(mShader);
+ bgl::blUniform2iARB(loc, array_data[0],array_data[1]);
Py_Return;
} break;
case 3:
{
- glUseProgramObjectARB(mShader);
- glUniform3iARB(loc, array_data[0],array_data[1], array_data[2]);
+ bgl::blUseProgramObjectARB(mShader);
+ bgl::blUniform3iARB(loc, array_data[0],array_data[1], array_data[2]);
Py_Return;
}break;
case 4:
{
- glUseProgramObjectARB(mShader);
- glUniform4iARB(loc, array_data[0],array_data[1], array_data[2], array_data[3]);
+ bgl::blUseProgramObjectARB(mShader);
+ bgl::blUniform4iARB(loc, array_data[0],array_data[1], array_data[2], array_data[3]);
Py_Return;
}break;
default:
@@ -855,7 +855,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformMatrix4,
PyErr_Format(PyExc_ValueError, "invalid shader object");
return NULL;
}
- int loc= glGetUniformLocationARB(mShader , uniform);
+ int loc= bgl::blGetUniformLocationARB(mShader , uniform);
if( loc==-1 )
{
spit("Invalid uniform value: " << uniform << ".");
@@ -868,8 +868,8 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformMatrix4,
if (PyMatTo(matrix, mat))
{
mat.getValue(matr);
- glUseProgramObjectARB(mShader);
- glUniformMatrix4fvARB(loc, 1, (transp!=0)?GL_TRUE:GL_FALSE, matr);
+ bgl::blUseProgramObjectARB(mShader);
+ bgl::blUniformMatrix4fvARB(loc, 1, (transp!=0)?GL_TRUE:GL_FALSE, matr);
Py_Return;
}
}
@@ -902,7 +902,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformMatrix3,
PyErr_Format(PyExc_ValueError, "invalid shader object");
return NULL;
}
- int loc= glGetUniformLocationARB(mShader , uniform);
+ int loc= bgl::blGetUniformLocationARB(mShader , uniform);
if( loc==-1 )
{
spit("Invalid uniform value: " << uniform << ".");
@@ -915,8 +915,8 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformMatrix3,
if (PyMatTo(matrix, mat))
{
mat.getValue(matr);
- glUseProgramObjectARB(mShader);
- glUniformMatrix3fvARB(loc, 1, (transp!=0)?GL_TRUE:GL_FALSE, matr);
+ bgl::blUseProgramObjectARB(mShader);
+ bgl::blUniformMatrix3fvARB(loc, 1, (transp!=0)?GL_TRUE:GL_FALSE, matr);
Py_Return;
}
}