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author | Campbell Barton <ideasman42@gmail.com> | 2009-09-30 01:42:40 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-09-30 01:42:40 +0400 |
commit | 98ee2a781dd20bb58f72ee5700a11b2dd5124d74 (patch) | |
tree | 44825775e2d4ddc51d2138755b55c46fc17bb617 /source/gameengine/Ketsji/BL_Shader.h | |
parent | 53f0c3b018a995bbada591351568e4bb217dd1df (diff) |
option to build the BGE without python, uses existing python check (cmake and scons)
when python is disabled videotextures are not built.
Diffstat (limited to 'source/gameengine/Ketsji/BL_Shader.h')
-rw-r--r-- | source/gameengine/Ketsji/BL_Shader.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/BL_Shader.h b/source/gameengine/Ketsji/BL_Shader.h index b2610d7762a..ebd2e491f35 100644 --- a/source/gameengine/Ketsji/BL_Shader.h +++ b/source/gameengine/Ketsji/BL_Shader.h @@ -222,6 +222,7 @@ public: void SetUniform(int uniform, const int val); // Python interface +#ifndef DISABLE_PYTHON virtual PyObject* py_repr(void) { return PyUnicode_FromFormat("BL_Shader\n\tvertex shader:%s\n\n\tfragment shader%s\n\n", vertProg, fragProg); } // ----------------------------------- @@ -249,6 +250,7 @@ public: KX_PYMETHOD_DOC( BL_Shader, setUniformDef ); KX_PYMETHOD_DOC( BL_Shader, setAttrib ); KX_PYMETHOD_DOC( BL_Shader, setSampler); +#endif }; #endif//__BL_SHADER_H__ |