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authorCampbell Barton <ideasman42@gmail.com>2012-03-24 11:52:14 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-24 11:52:14 +0400
commitb8a71efeba70d6c3ebc579f5043daa4162da86e8 (patch)
treed2d89da2a59f8955583f4968a35e48c578fd4d4c /source/gameengine/Ketsji/BL_Texture.cpp
parent81d8f17843f92c6d6abbacb652ca22917910f4bc (diff)
style cleanup: follow style guide for/with/if spacing
Diffstat (limited to 'source/gameengine/Ketsji/BL_Texture.cpp')
-rw-r--r--source/gameengine/Ketsji/BL_Texture.cpp74
1 files changed, 37 insertions, 37 deletions
diff --git a/source/gameengine/Ketsji/BL_Texture.cpp b/source/gameengine/Ketsji/BL_Texture.cpp
index 2c57004e6c4..4aab091c6a1 100644
--- a/source/gameengine/Ketsji/BL_Texture.cpp
+++ b/source/gameengine/Ketsji/BL_Texture.cpp
@@ -79,18 +79,18 @@ BL_Texture::~BL_Texture()
void BL_Texture::DeleteTex()
{
- if( mNeedsDeleted ) {
+ if ( mNeedsDeleted ) {
glDeleteTextures(1, (GLuint*)&mTexture);
mNeedsDeleted = 0;
mOk = 0;
}
- if(mEnvState) {
+ if (mEnvState) {
glDeleteLists((GLuint)mEnvState, 1);
mEnvState =0;
}
- if(mDisableState) {
+ if (mDisableState) {
glDeleteLists((GLuint)mDisableState, 1);
mDisableState =0;
}
@@ -167,7 +167,7 @@ void BL_Texture::InitGLTex(unsigned int *pix,int x,int y,bool mipmap)
}
glBindTexture(GL_TEXTURE_2D, mTexture );
- if( mipmap ) {
+ if ( mipmap ) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gluBuild2DMipmaps( GL_TEXTURE_2D, GL_RGBA, x, y, GL_RGBA, GL_UNSIGNED_BYTE, pix );
@@ -194,7 +194,7 @@ void BL_Texture::InitNonPow2Tex(unsigned int *pix,int x,int y,bool mipmap)
gluScaleImage(GL_RGBA, x, y, GL_UNSIGNED_BYTE, pix, nx,ny, GL_UNSIGNED_BYTE, newPixels);
glBindTexture(GL_TEXTURE_2D, mTexture );
- if( mipmap ) {
+ if ( mipmap ) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gluBuild2DMipmaps( GL_TEXTURE_2D, GL_RGBA, nx, ny, GL_RGBA, GL_UNSIGNED_BYTE, newPixels );
@@ -304,7 +304,7 @@ bool BL_Texture::InitCubeMap(int unit, EnvMap *cubemap)
glTexParameteri( GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
glTexParameteri( GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
- if(GLEW_VERSION_1_2)
+ if (GLEW_VERSION_1_2)
glTexParameteri( GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE );
if (needs_split)
@@ -346,7 +346,7 @@ int BL_Texture::GetMaxUnits()
{
GLint unit=0;
- if(GLEW_ARB_multitexture) {
+ if (GLEW_ARB_multitexture) {
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &unit);
return (MAXTEX>=unit?unit:MAXTEX);
}
@@ -356,28 +356,28 @@ int BL_Texture::GetMaxUnits()
void BL_Texture::ActivateFirst()
{
- if(GLEW_ARB_multitexture)
+ if (GLEW_ARB_multitexture)
glActiveTextureARB(GL_TEXTURE0_ARB);
}
void BL_Texture::ActivateUnit(int unit)
{
- if(GLEW_ARB_multitexture)
- if(unit <= MAXTEX)
+ if (GLEW_ARB_multitexture)
+ if (unit <= MAXTEX)
glActiveTextureARB(GL_TEXTURE0_ARB+unit);
}
void BL_Texture::DisableUnit()
{
- if(GLEW_ARB_multitexture)
+ if (GLEW_ARB_multitexture)
glActiveTextureARB(GL_TEXTURE0_ARB+mUnit);
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
- if(GLEW_ARB_texture_cube_map && glIsEnabled(GL_TEXTURE_CUBE_MAP_ARB))
+ if (GLEW_ARB_texture_cube_map && glIsEnabled(GL_TEXTURE_CUBE_MAP_ARB))
glDisable(GL_TEXTURE_CUBE_MAP_ARB);
else
{
@@ -395,8 +395,8 @@ void BL_Texture::DisableUnit()
void BL_Texture::DisableAllTextures()
{
- for(int i=0; i<MAXTEX; i++) {
- if(GLEW_ARB_multitexture)
+ for (int i=0; i<MAXTEX; i++) {
+ if (GLEW_ARB_multitexture)
glActiveTextureARB(GL_TEXTURE0_ARB+i);
glMatrixMode(GL_TEXTURE);
@@ -410,14 +410,14 @@ void BL_Texture::DisableAllTextures()
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
}
- if(GLEW_ARB_multitexture)
+ if (GLEW_ARB_multitexture)
glActiveTextureARB(GL_TEXTURE0_ARB);
}
void BL_Texture::ActivateTexture()
{
- if(GLEW_ARB_multitexture)
+ if (GLEW_ARB_multitexture)
glActiveTextureARB(GL_TEXTURE0_ARB+mUnit);
if (mType == GL_TEXTURE_CUBE_MAP_ARB && GLEW_ARB_texture_cube_map)
@@ -426,7 +426,7 @@ void BL_Texture::ActivateTexture()
glEnable(GL_TEXTURE_CUBE_MAP_ARB);
}
else {
- if(GLEW_ARB_texture_cube_map )
+ if (GLEW_ARB_texture_cube_map )
glDisable(GL_TEXTURE_CUBE_MAP_ARB);
glBindTexture( GL_TEXTURE_2D, mTexture );
@@ -437,7 +437,7 @@ void BL_Texture::ActivateTexture()
void BL_Texture::SetMapping(int mode)
{
- if(!(mode &USEREFL)) {
+ if (!(mode &USEREFL)) {
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
glDisable(GL_TEXTURE_GEN_R);
@@ -445,7 +445,7 @@ void BL_Texture::SetMapping(int mode)
return;
}
- if( mType == GL_TEXTURE_CUBE_MAP_ARB &&
+ if ( mType == GL_TEXTURE_CUBE_MAP_ARB &&
GLEW_ARB_texture_cube_map &&
mode &USEREFL)
{
@@ -474,17 +474,17 @@ void BL_Texture::SetMapping(int mode)
void BL_Texture::setTexEnv(BL_Material *mat, bool modulate)
{
- if(modulate || !GLEW_ARB_texture_env_combine){
+ if (modulate || !GLEW_ARB_texture_env_combine){
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
return;
}
- if(glIsList(mEnvState))
+ if (glIsList(mEnvState))
{
glCallList(mEnvState);
return;
}
- if(!mEnvState)
+ if (!mEnvState)
mEnvState = glGenLists(1);
glNewList(mEnvState, GL_COMPILE_AND_EXECUTE);
@@ -504,7 +504,7 @@ void BL_Texture::setTexEnv(BL_Material *mat, bool modulate)
GLenum op2 = GL_OPERAND2_RGB_ARB;
// switch to alpha combiners
- if( mat->flag[mUnit] &TEXALPHA ) {
+ if ( mat->flag[mUnit] &TEXALPHA ) {
combiner = GL_COMBINE_ALPHA_ARB;
source0 = GL_SOURCE0_ALPHA_ARB;
source1 = GL_SOURCE1_ALPHA_ARB;
@@ -515,24 +515,24 @@ void BL_Texture::setTexEnv(BL_Material *mat, bool modulate)
blend_operand = GL_SRC_ALPHA;
blend_operand_prev = GL_SRC_ALPHA;
// invert
- if(mat->flag[mUnit] &TEXNEG) {
+ if (mat->flag[mUnit] &TEXNEG) {
blend_operand_prev = GL_ONE_MINUS_SRC_ALPHA;
blend_operand = GL_ONE_MINUS_SRC_ALPHA;
}
}
else {
- if(mat->flag[mUnit] &TEXNEG) {
+ if (mat->flag[mUnit] &TEXNEG) {
blend_operand_prev=GL_ONE_MINUS_SRC_COLOR;
blend_operand = GL_ONE_MINUS_SRC_COLOR;
}
}
bool using_alpha = false;
- if(mat->flag[mUnit] &USEALPHA){
+ if (mat->flag[mUnit] &USEALPHA){
alphaOp = GL_ONE_MINUS_SRC_ALPHA;
using_alpha=true;
}
- else if(mat->flag[mUnit] &USENEGALPHA){
+ else if (mat->flag[mUnit] &USENEGALPHA){
alphaOp = GL_SRC_ALPHA;
using_alpha = true;
}
@@ -541,7 +541,7 @@ void BL_Texture::setTexEnv(BL_Material *mat, bool modulate)
case BLEND_MIX:
{
// ------------------------------
- if(!using_alpha) {
+ if (!using_alpha) {
GLfloat base_col[4];
base_col[0] = base_col[1] = base_col[2] = 0.f;
base_col[3] = 1.f-mat->color_blend[mUnit];
@@ -552,7 +552,7 @@ void BL_Texture::setTexEnv(BL_Material *mat, bool modulate)
glTexEnvf( GL_TEXTURE_ENV, op0, blend_operand_prev );
glTexEnvf( GL_TEXTURE_ENV, source1, GL_TEXTURE );
glTexEnvf( GL_TEXTURE_ENV, op1, blend_operand);
- if(!using_alpha)
+ if (!using_alpha)
glTexEnvf( GL_TEXTURE_ENV, source2, GL_CONSTANT_ARB );
else
glTexEnvf( GL_TEXTURE_ENV, source2, GL_TEXTURE );
@@ -566,7 +566,7 @@ void BL_Texture::setTexEnv(BL_Material *mat, bool modulate)
glTexEnvf( GL_TEXTURE_ENV, source0, GL_PREVIOUS_ARB);
glTexEnvf( GL_TEXTURE_ENV, op0, blend_operand_prev);
glTexEnvf( GL_TEXTURE_ENV, source1, GL_TEXTURE );
- if(using_alpha)
+ if (using_alpha)
glTexEnvf( GL_TEXTURE_ENV, op1, alphaOp);
else
glTexEnvf( GL_TEXTURE_ENV, op1, blend_operand);
@@ -578,7 +578,7 @@ void BL_Texture::setTexEnv(BL_Material *mat, bool modulate)
glTexEnvf( GL_TEXTURE_ENV, source0, GL_PREVIOUS_ARB );
glTexEnvf( GL_TEXTURE_ENV, op0, blend_operand_prev );
glTexEnvf( GL_TEXTURE_ENV, source1, GL_TEXTURE );
- if(using_alpha)
+ if (using_alpha)
glTexEnvf( GL_TEXTURE_ENV, op1, alphaOp);
else
glTexEnvf( GL_TEXTURE_ENV, op1, blend_operand);
@@ -599,7 +599,7 @@ void BL_Texture::setTexEnv(BL_Material *mat, bool modulate)
glTexEnvf( GL_TEXTURE_ENV, source0, GL_PREVIOUS_ARB );
glTexEnvf( GL_TEXTURE_ENV, op0, blend_operand_prev );
glTexEnvf( GL_TEXTURE_ENV, source1, GL_TEXTURE );
- if(using_alpha)
+ if (using_alpha)
glTexEnvf( GL_TEXTURE_ENV, op1, alphaOp);
else
glTexEnvf( GL_TEXTURE_ENV, op1, blend_operand);
@@ -612,7 +612,7 @@ void BL_Texture::setTexEnv(BL_Material *mat, bool modulate)
int BL_Texture::GetPow2(int n)
{
- if(!is_power_of_2_i(n))
+ if (!is_power_of_2_i(n))
n = power_of_2_min_i(n);
return n;
@@ -638,13 +638,13 @@ void my_envmap_split_ima(EnvMap *env, ImBuf *ibuf)
dx= ibuf->y;
dx/= 2;
- if(3*dx != ibuf->x) {
+ if (3*dx != ibuf->x) {
printf("Incorrect envmap size\n");
env->ok= 0;
env->ima->ok= 0;
}
else {
- for(part=0; part<6; part++) {
+ for (part=0; part<6; part++) {
env->cube[part]= IMB_allocImBuf(dx, dx, 24, IB_rect);
}
IMB_rectcpy(env->cube[0], ibuf,
@@ -669,9 +669,9 @@ void my_free_envmapdata(EnvMap *env)
{
unsigned int part;
- for(part=0; part<6; part++) {
+ for (part=0; part<6; part++) {
ImBuf *ibuf= env->cube[part];
- if(ibuf) {
+ if (ibuf) {
IMB_freeImBuf(ibuf);
env->cube[part]= NULL;
}