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author | Kent Mein <mein@cs.umn.edu> | 2008-04-02 19:03:03 +0400 |
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committer | Kent Mein <mein@cs.umn.edu> | 2008-04-02 19:03:03 +0400 |
commit | b73ba9c1812d90ecdd9d76d3347843cbd26327bb (patch) | |
tree | c72c5ad2da08c544fca7a8483ca361edce6d28a4 /source/gameengine/Ketsji/BL_Texture.cpp | |
parent | 04be9955d09b746ce0ebf1f4295f3cb226674d00 (diff) |
This commit reverts the #include <mesa/glu.h>
stuff used for peach to the standard <GL/glu.h>
the mesa stuff was needed for the machines for peach but its
not the stanard location of the headers, now that its not
needed were switching it back.
Kent
Diffstat (limited to 'source/gameengine/Ketsji/BL_Texture.cpp')
-rw-r--r-- | source/gameengine/Ketsji/BL_Texture.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Ketsji/BL_Texture.cpp b/source/gameengine/Ketsji/BL_Texture.cpp index 53e1af46e4e..f6fb990fd4c 100644 --- a/source/gameengine/Ketsji/BL_Texture.cpp +++ b/source/gameengine/Ketsji/BL_Texture.cpp @@ -8,11 +8,11 @@ #include <OpenGL/glu.h> #else #include <GL/gl.h> -#if defined(__sun__) && !defined(__sparc__) +/* #if defined(__sun__) && !defined(__sparc__) #include <mesa/glu.h> -#else +#else */ #include <GL/glu.h> -#endif +/* #endif */ #endif #include <iostream> |