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authorMitchell Stokes <mogurijin@gmail.com>2010-11-24 09:27:07 +0300
committerMitchell Stokes <mogurijin@gmail.com>2010-11-24 09:27:07 +0300
commit32eba0898b8df5ed40db38e6b41884190e8e45e0 (patch)
tree94afd204e0084514bbdf996700cc542513237f5f /source/gameengine/Ketsji/BL_Texture.cpp
parentc790b2c238691b5688866244f2372535e51061a1 (diff)
Reverting revision 33120, which added vram monitoring. The method used had some problems (especially in the freeing function). I will research an alternative solution and submit it to the tracker.
Diffstat (limited to 'source/gameengine/Ketsji/BL_Texture.cpp')
-rw-r--r--source/gameengine/Ketsji/BL_Texture.cpp16
1 files changed, 1 insertions, 15 deletions
diff --git a/source/gameengine/Ketsji/BL_Texture.cpp b/source/gameengine/Ketsji/BL_Texture.cpp
index 446ad0c47d5..e708775b184 100644
--- a/source/gameengine/Ketsji/BL_Texture.cpp
+++ b/source/gameengine/Ketsji/BL_Texture.cpp
@@ -22,8 +22,6 @@
#include "KX_GameObject.h"
-#include "GPU_extensions.h"
-
#define spit(x) std::cout << x << std::endl;
#include "MEM_guardedalloc.h"
@@ -63,8 +61,7 @@ BL_Texture::BL_Texture()
mNeedsDeleted(0),
mType(0),
mUnit(0),
- mEnvState(0),
- mTexSize(0)
+ mEnvState(0)
{
// --
}
@@ -80,9 +77,6 @@ void BL_Texture::DeleteTex()
glDeleteTextures(1, (GLuint*)&mTexture);
mNeedsDeleted = 0;
mOk = 0;
-
- GPU_texture_vram_subtract(mTexSize);
- mTexSize = 0;
}
if(mEnvState) {
@@ -171,15 +165,11 @@ void BL_Texture::InitGLTex(unsigned int *pix,int x,int y,bool mipmap)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gluBuild2DMipmaps( GL_TEXTURE_2D, GL_RGBA, x, y, GL_RGBA, GL_UNSIGNED_BYTE, pix );
- mTexSize = (x*y*4)+(x*y*4)/3;
- GPU_texture_vram_add(mTexSize);
}
else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, x, y, 0, GL_RGBA, GL_UNSIGNED_BYTE, pix );
- mTexSize = x*y*4;
- GPU_texture_vram_add(mTexSize);
}
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
@@ -200,15 +190,11 @@ void BL_Texture::InitNonPow2Tex(unsigned int *pix,int x,int y,bool mipmap)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gluBuild2DMipmaps( GL_TEXTURE_2D, GL_RGBA, nx, ny, GL_RGBA, GL_UNSIGNED_BYTE, newPixels );
- mTexSize = (x*y*4)+(x*y*4)/3;
- GPU_texture_vram_add(mTexSize);
}
else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, nx, ny, 0, GL_RGBA, GL_UNSIGNED_BYTE, newPixels );
- mTexSize = x*y*4;
- GPU_texture_vram_add(mTexSize);
}
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
free(newPixels);