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authorBenoit Bolsee <benoit.bolsee@online.be>2008-11-01 00:06:48 +0300
committerBenoit Bolsee <benoit.bolsee@online.be>2008-11-01 00:06:48 +0300
commit77b4c66cc3de461fdd0074e46a3a77de1fd83447 (patch)
treea88c94c61ef781b39770d7dd761e97fb7c2614de /source/gameengine/Ketsji/BL_Texture.h
parent858581369342466b557019b5530d4c0e389fe707 (diff)
Preparation to VideoTexture: everything but the VideoTexture module itself.
Rename PHY_GetActiveScene() to KX_GetActiveScene(): more logical name Add KX_GetActiveEngine() new KX_KetsjiEngine::GetClockTime(void) to return current render frame time: if the CPU does not keep up with the frame rate, up to 5 consecutive logic frames are processed between each render frame, so that the logic system stays accurate even if the graphic system is slow. For the video texture module, it is important to stay in sync with the render frame: no need to update the texture for logic frame. BL_Texture::swapTexture(): texture id manipulation BL_Texture::getTex() : return material texture Enable video support in ffmpeg for Linux.
Diffstat (limited to 'source/gameengine/Ketsji/BL_Texture.h')
-rw-r--r--source/gameengine/Ketsji/BL_Texture.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/BL_Texture.h b/source/gameengine/Ketsji/BL_Texture.h
index 0d0c7a277f2..830ffceb0f7 100644
--- a/source/gameengine/Ketsji/BL_Texture.h
+++ b/source/gameengine/Ketsji/BL_Texture.h
@@ -59,6 +59,14 @@ public:
void SetMapping(int mode);
void DisableUnit();
void setTexEnv(BL_Material *mat, bool modulate=false);
+ unsigned int swapTexture (unsigned int newTex) {
+ // swap texture codes
+ unsigned int tmp = mTexture;
+ mTexture = newTex;
+ // return original texture code
+ return tmp;
+ }
+
};
#endif//__BL_TEXTURE_H__