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author | Jorge Bernal <jbernalmartinez@gmail.com> | 2014-06-26 02:47:30 +0400 |
---|---|---|
committer | Mitchell Stokes <mogurijin@gmail.com> | 2014-06-26 02:47:37 +0400 |
commit | 7d99a4ded9d3d24c24ea2d5bcc488469cf60fa4a (patch) | |
tree | f56a5cb74013a4e0520e668570e9fe9f6d1d4a6a /source/gameengine/Ketsji/CMakeLists.txt | |
parent | 11d1fea2850dd4071268034b133c924ce6396df9 (diff) |
BGE: New Mouse Actuator
Disclaimer: The author of this patch is Geoffrey Gollmer (gomer). I only updated the patch to the current git master status, reworked several parts to fit well with current coding style and applied several fixes.
This actuator allows users to show/hide the mouse cursor using logic bricks, as well as control object rotation with a mouse in the BGE.
The mouse rotation is flexible enough to allow any type of mouse look, as well as banking for flight controls.
{F94520}
{F91859}
Blend file for testing Mouse actuator (with default parameters and crosshair): {F94920}
Reviewers: moguri
Reviewed By: moguri
CC: gomer, lordodin
Differential Revision: https://developer.blender.org/D559
Diffstat (limited to 'source/gameengine/Ketsji/CMakeLists.txt')
-rw-r--r-- | source/gameengine/Ketsji/CMakeLists.txt | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/CMakeLists.txt b/source/gameengine/Ketsji/CMakeLists.txt index 09ef1677d7c..03d1524b310 100644 --- a/source/gameengine/Ketsji/CMakeLists.txt +++ b/source/gameengine/Ketsji/CMakeLists.txt @@ -91,6 +91,7 @@ set(SRC KX_MaterialIpoController.cpp KX_MeshProxy.cpp KX_MotionState.cpp + KX_MouseActuator.cpp KX_MouseFocusSensor.cpp KX_NavMeshObject.cpp KX_NearSensor.cpp @@ -169,6 +170,7 @@ set(SRC KX_MaterialIpoController.h KX_MeshProxy.h KX_MotionState.h + KX_MouseActuator.h KX_MouseFocusSensor.h KX_NavMeshObject.h KX_NearSensor.h |