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authorCampbell Barton <ideasman42@gmail.com>2010-10-23 08:05:55 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-10-23 08:05:55 +0400
commitc6976e7351e448b8ab82757b9e1a665162b0960c (patch)
treea057c5455a6970bca5a10515f361fdd54320b508 /source/gameengine/Ketsji/CMakeLists.txt
parent54b3508444d8ae62f8af9d5b9a9ace6c44f95903 (diff)
use explicit file paths for CMake rather then globing, This is recommended by cmake devs.
globbing vs explicit is discussed here. http://www.cmake.org/pipermail/cmake/2008-December/025694.html Practical implications are: - developers need to keep CMakeLists.txt files up to date. - Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure.
Diffstat (limited to 'source/gameengine/Ketsji/CMakeLists.txt')
-rw-r--r--source/gameengine/Ketsji/CMakeLists.txt72
1 files changed, 70 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/CMakeLists.txt b/source/gameengine/Ketsji/CMakeLists.txt
index b128f33c6e4..68f0a0de994 100644
--- a/source/gameengine/Ketsji/CMakeLists.txt
+++ b/source/gameengine/Ketsji/CMakeLists.txt
@@ -24,8 +24,6 @@
#
# ***** END GPL LICENSE BLOCK *****
-FILE(GLOB SRC *.cpp)
-
SET(INC
.
../../../source/kernel/gen_system
@@ -59,6 +57,76 @@ SET(INC
../../../extern/glew/include
)
+SET(SRC
+ BL_BlenderShader.cpp
+ BL_Material.cpp
+ BL_Shader.cpp
+ BL_Texture.cpp
+ KX_ArmatureSensor.cpp
+ KX_BlenderMaterial.cpp
+ KX_BulletPhysicsController.cpp
+ KX_Camera.cpp
+ KX_CameraActuator.cpp
+ KX_CameraIpoSGController.cpp
+ KX_ConstraintActuator.cpp
+ KX_ConstraintWrapper.cpp
+ KX_ConvertPhysicsObjects.cpp
+ KX_Dome.cpp
+ KX_EmptyObject.cpp
+ KX_GameActuator.cpp
+ KX_GameObject.cpp
+ KX_IPO_SGController.cpp
+ KX_IPhysicsController.cpp
+ KX_IpoActuator.cpp
+ KX_KetsjiEngine.cpp
+ KX_Light.cpp
+ KX_LightIpoSGController.cpp
+ KX_MaterialIpoController.cpp
+ KX_MeshProxy.cpp
+ KX_MotionState.cpp
+ KX_MouseFocusSensor.cpp
+ KX_NearSensor.cpp
+ KX_ObColorIpoSGController.cpp
+ KX_ObjectActuator.cpp
+ KX_OrientationInterpolator.cpp
+ KX_ParentActuator.cpp
+ KX_PhysicsObjectWrapper.cpp
+ KX_PolyProxy.cpp
+ KX_PolygonMaterial.cpp
+ KX_PositionInterpolator.cpp
+ KX_PyConstraintBinding.cpp
+ KX_PyMath.cpp
+ KX_PythonInit.cpp
+ KX_PythonInitTypes.cpp
+ KX_PythonSeq.cpp
+ KX_RadarSensor.cpp
+ KX_RayCast.cpp
+ KX_RayEventManager.cpp
+ KX_RaySensor.cpp
+ KX_SCA_AddObjectActuator.cpp
+ KX_SCA_DynamicActuator.cpp
+ KX_SCA_EndObjectActuator.cpp
+ KX_SCA_ReplaceMeshActuator.cpp
+ KX_SG_BoneParentNodeRelationship.cpp
+ KX_SG_NodeRelationships.cpp
+ KX_ScalarInterpolator.cpp
+ KX_ScalingInterpolator.cpp
+ KX_Scene.cpp
+ KX_SceneActuator.cpp
+ KX_SoundActuator.cpp
+ KX_StateActuator.cpp
+ KX_TimeCategoryLogger.cpp
+ KX_TimeLogger.cpp
+ KX_TouchEventManager.cpp
+ KX_TouchSensor.cpp
+ KX_TrackToActuator.cpp
+ KX_VehicleWrapper.cpp
+ KX_VertexProxy.cpp
+ KX_VisibilityActuator.cpp
+ KX_WorldInfo.cpp
+ KX_WorldIpoController.cpp
+)
+
ADD_DEFINITIONS(-DGLEW_STATIC)
IF(WITH_SDL)