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authorMitchell Stokes <mogurijin@gmail.com>2012-11-05 00:56:02 +0400
committerMitchell Stokes <mogurijin@gmail.com>2012-11-05 00:56:02 +0400
commitf840bd4a9f89815ca213d8398c99865fc6d64e4c (patch)
treeb2c27e3ec22ac337120ab6f8db47b5071b6c49cb /source/gameengine/Ketsji/CMakeLists.txt
parentcc77001416b385b289e7824cd5d71cad2bddfefb (diff)
BGE: This patch adds a character wrapper (similar to the already implemented vehicle wrapper) to control character physics options. Currently supported options are:
* jump() -- causes the character to jump * onGround -- specifies whether or not the character is on the ground * gravity -- controls the "gravity" that the character physics uses for the character More options could be added (such as jump speed, step height, make fall speed, max slope, etc).
Diffstat (limited to 'source/gameengine/Ketsji/CMakeLists.txt')
-rw-r--r--source/gameengine/Ketsji/CMakeLists.txt2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/CMakeLists.txt b/source/gameengine/Ketsji/CMakeLists.txt
index b42c2c27075..4778a6ef9b9 100644
--- a/source/gameengine/Ketsji/CMakeLists.txt
+++ b/source/gameengine/Ketsji/CMakeLists.txt
@@ -74,6 +74,7 @@ set(SRC
KX_Camera.cpp
KX_CameraActuator.cpp
KX_CameraIpoSGController.cpp
+ KX_CharacterWrapper.cpp
KX_ConstraintActuator.cpp
KX_ConstraintWrapper.cpp
KX_ConvertPhysicsObjects.cpp
@@ -149,6 +150,7 @@ set(SRC
KX_Camera.h
KX_CameraActuator.h
KX_CameraIpoSGController.h
+ KX_CharacterWrapper.h
KX_ClientObjectInfo.h
KX_ConstraintActuator.h
KX_ConstraintWrapper.h