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authorTon Roosendaal <ton@blender.org>2004-10-16 15:29:09 +0400
committerTon Roosendaal <ton@blender.org>2004-10-16 15:29:09 +0400
commit063982914038ecd578bab7849a1e94cccbb8d8b9 (patch)
tree5db85fe1f0adb526d18d1376b24d87e39ca177db /source/gameengine/Ketsji/KXNetwork
parente8b41d139c9fd3bc34d60bb11af785baeefa6efb (diff)
Fix for #1549
This was something users found since tracing got into blender, having sometimes small 'dots' or bright pixels or missing reflection rays in an image. Thanks to the very simple sample file I could disect it... it appeared to be an incomplete check for all numerical exceptions when you traverse the octree nodes. Very technical, but clear comments are in the code to explain ;)
Diffstat (limited to 'source/gameengine/Ketsji/KXNetwork')
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