diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2008-02-16 02:12:03 +0300 |
---|---|---|
committer | Benoit Bolsee <benoit.bolsee@online.be> | 2008-02-16 02:12:03 +0300 |
commit | 13aa413361bf75c89b7c878f7720373cf464c9d8 (patch) | |
tree | e2e054e51ad887304f7771e6a7656b669a32c434 /source/gameengine/Ketsji/KXNetwork | |
parent | 1597ba07705fbe39c219f1f99b5c92e9b06b8f0c (diff) |
patch 8235 8218 8211 added: various gameengine improvements, fixed windows project files
Diffstat (limited to 'source/gameengine/Ketsji/KXNetwork')
-rw-r--r-- | source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp index 86f114b2f51..51cfe30179c 100644 --- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp +++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp @@ -142,7 +142,11 @@ bool KX_NetworkMessageSensor::Evaluate(CValue* event) result = (WasUp != m_IsUp); - // Return true if the message received state has changed. + // Return always true if a message was received otherwise we can loose messages + if (m_IsUp) + return true; + // Is it usefull to return also true when the first frame without a message?? + // This will cause a fast on/off cycle that seems useless! return result; } |