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authorCampbell Barton <ideasman42@gmail.com>2011-10-17 10:39:13 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-10-17 10:39:13 +0400
commit61389bba41857ec468b5844e3fd9f713b4d9c4a5 (patch)
tree4f200e3bc3b8cb2a1c3dcf969a7883491502f0f0 /source/gameengine/Ketsji/KXNetwork
parent67c15da97de7644fc4deb3ab1b03c3db22f1f647 (diff)
fix spelling mistakes in comments (and in some python error messages), nothing to effect translations.
Diffstat (limited to 'source/gameengine/Ketsji/KXNetwork')
-rw-r--r--source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp
index a795a4eddc6..7e496136ce2 100644
--- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp
+++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp
@@ -146,7 +146,7 @@ bool KX_NetworkMessageSensor::Evaluate()
// Return always true if a message was received otherwise we can loose messages
if (m_IsUp)
return true;
- // Is it usefull to return also true when the first frame without a message??
+ // Is it useful to return also true when the first frame without a message??
// This will cause a fast on/off cycle that seems useless!
return result;
}