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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-09-05 00:51:28 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-09-05 00:51:28 +0400
commitcb89decfdcf5e6b2f26376d416633f4ccf0c532d (patch)
treea299a5c8729dd0cb4359d57501fd9e6970141e5d /source/gameengine/Ketsji/KX_BlenderMaterial.cpp
parent2167e5c341f656b2f664b1052d181e8aa32fe698 (diff)
Merge of first part of changes from the apricot branch, especially
the features that are needed to run the game. Compile tested with scons, make, but not cmake, that seems to have an issue not related to these changes. The changes include: * GLSL support in the viewport and game engine, enable in the game menu in textured draw mode. * Synced and merged part of the duplicated blender and gameengine/ gameplayer drawing code. * Further refactoring of game engine drawing code, especially mesh storage changed a lot. * Optimizations in game engine armatures to avoid recomputations. * A python function to get the framerate estimate in game. * An option take object color into account in materials. * An option to restrict shadow casters to a lamp's layers. * Increase from 10 to 18 texture slots for materials, lamps, word. An extra texture slot shows up once the last slot is used. * Memory limit for undo, not enabled by default yet because it needs the .B.blend to be changed. * Multiple undo for image painting. * An offset for dupligroups, so not all objects in a group have to be at the origin.
Diffstat (limited to 'source/gameengine/Ketsji/KX_BlenderMaterial.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_BlenderMaterial.cpp126
1 files changed, 54 insertions, 72 deletions
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
index a67e5b26667..f92200780d5 100644
--- a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
+++ b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
@@ -19,13 +19,12 @@
#include "MT_Vector4.h"
#include "MT_Matrix4x4.h"
+#include "RAS_BucketManager.h"
#include "RAS_MeshObject.h"
#include "RAS_IRasterizer.h"
#include "RAS_OpenGLRasterizer/RAS_GLExtensionManager.h"
-extern "C" {
-#include "BDR_drawmesh.h"
-}
+#include "GPU_draw.h"
#include "STR_HashedString.h"
@@ -48,7 +47,6 @@ KX_BlenderMaterial::KX_BlenderMaterial(
BL_Material *data,
bool skin,
int lightlayer,
- void *clientobject,
PyTypeObject *T
)
: PyObjectPlus(T),
@@ -62,9 +60,7 @@ KX_BlenderMaterial::KX_BlenderMaterial(
data->transp,
((data->ras_mode &ALPHA)!=0),
((data->ras_mode &ZSORT)!=0),
- lightlayer,
- ((data->ras_mode &TRIANGLE)!=0),
- clientobject
+ lightlayer
),
mMaterial(data),
mShader(0),
@@ -78,9 +74,10 @@ KX_BlenderMaterial::KX_BlenderMaterial(
{
// --------------------------------
// RAS_IPolyMaterial variables...
- m_flag |=RAS_BLENDERMAT;
- m_flag |=(mMaterial->IdMode>=ONETEX)?RAS_MULTITEX:0;
- m_flag |=(mMaterial->ras_mode & USE_LIGHT)!=0?RAS_MULTILIGHT:0;
+ m_flag |= RAS_BLENDERMAT;
+ m_flag |= (mMaterial->IdMode>=ONETEX)? RAS_MULTITEX: 0;
+ m_flag |= ((mMaterial->ras_mode & USE_LIGHT)!=0)? RAS_MULTILIGHT: 0;
+ m_flag |= (mMaterial->glslmat)? RAS_BLENDERGLSL: 0;
// figure max
int enabled = mMaterial->num_enabled;
@@ -97,7 +94,7 @@ KX_BlenderMaterial::KX_BlenderMaterial(
mMaterial->blend_mode[i]
);
}
- m_multimode += mMaterial->IdMode+mMaterial->ras_mode;
+ m_multimode += mMaterial->IdMode+ (mMaterial->ras_mode & ~(COLLIDER|USE_LIGHT));
}
@@ -204,7 +201,7 @@ void KX_BlenderMaterial::OnExit()
}
if( mMaterial->tface )
- set_tpage(mMaterial->tface);
+ GPU_set_tpage(mMaterial->tface);
}
@@ -256,25 +253,28 @@ void KX_BlenderMaterial::setShaderData( bool enable, RAS_IRasterizer *ras)
void KX_BlenderMaterial::setBlenderShaderData( bool enable, RAS_IRasterizer *ras)
{
if( !enable || !mBlenderShader->Ok() ) {
+ ras->SetBlendingMode(TF_SOLID);
+
// frame cleanup.
if(mLastBlenderShader) {
mLastBlenderShader->SetProg(false);
mLastBlenderShader= NULL;
}
+ else
+ BL_Texture::DisableAllTextures();
- ras->SetBlendingMode(TF_SOLID);
- BL_Texture::DisableAllTextures();
return;
}
if(!mBlenderShader->Equals(mLastBlenderShader)) {
ras->SetBlendingMode(mMaterial->transp);
- BL_Texture::DisableAllTextures();
if(mLastBlenderShader)
mLastBlenderShader->SetProg(false);
+ else
+ BL_Texture::DisableAllTextures();
- mBlenderShader->SetProg(true);
+ mBlenderShader->SetProg(true, ras->GetTime());
mLastBlenderShader= mBlenderShader;
}
}
@@ -354,21 +354,22 @@ KX_BlenderMaterial::ActivatShaders(
if (GetCachingInfo() != cachingInfo) {
if (!cachingInfo)
- tmp->setShaderData( false, rasty);
+ tmp->setShaderData(false, rasty);
cachingInfo = GetCachingInfo();
if(rasty->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED)
- tmp->setShaderData( true, rasty);
+ tmp->setShaderData(true, rasty);
else
- tmp->setShaderData( false, rasty);
+ tmp->setShaderData(false, rasty);
if(mMaterial->mode & RAS_IRasterizer::KX_TWOSIDE)
rasty->SetCullFace(false);
else
rasty->SetCullFace(true);
- if (((mMaterial->ras_mode &WIRE)!=0) || mMaterial->mode & RAS_IRasterizer::KX_LINES)
+ if (((mMaterial->ras_mode &WIRE)!=0) || (mMaterial->mode & RAS_IRasterizer::KX_LINES) ||
+ (rasty->GetDrawingMode() <= RAS_IRasterizer::KX_WIREFRAME))
{
if((mMaterial->ras_mode &WIRE)!=0)
rasty->SetCullFace(false);
@@ -394,31 +395,24 @@ KX_BlenderMaterial::ActivateBlenderShaders(
mLastShader= NULL;
}
- // reset...
- if(tmp->mMaterial->IsShared())
- cachingInfo =0;
-
if (GetCachingInfo() != cachingInfo) {
if (!cachingInfo)
tmp->setBlenderShaderData(false, rasty);
cachingInfo = GetCachingInfo();
- if(rasty->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED) {
+ if(rasty->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED)
tmp->setBlenderShaderData(true, rasty);
- rasty->EnableTextures(true);
- }
- else {
+ else
tmp->setBlenderShaderData(false, rasty);
- rasty->EnableTextures(false);
- }
if(mMaterial->mode & RAS_IRasterizer::KX_TWOSIDE)
rasty->SetCullFace(false);
else
rasty->SetCullFace(true);
- if (((mMaterial->ras_mode &WIRE)!=0) || mMaterial->mode & RAS_IRasterizer::KX_LINES)
+ if (((mMaterial->ras_mode & WIRE)!=0) || (mMaterial->mode & RAS_IRasterizer::KX_LINES) ||
+ (rasty->GetDrawingMode() <= RAS_IRasterizer::KX_WIREFRAME))
{
if((mMaterial->ras_mode &WIRE)!=0)
rasty->SetCullFace(false);
@@ -426,10 +420,10 @@ KX_BlenderMaterial::ActivateBlenderShaders(
}
else
rasty->SetLines(false);
- }
- ActivatGLMaterials(rasty);
- mBlenderShader->SetAttribs(rasty, mMaterial);
+ ActivatGLMaterials(rasty);
+ mBlenderShader->SetAttribs(rasty, mMaterial);
+ }
}
void
@@ -466,7 +460,8 @@ KX_BlenderMaterial::ActivateMat(
else
rasty->SetCullFace(true);
- if (((mMaterial->ras_mode &WIRE)!=0) || mMaterial->mode & RAS_IRasterizer::KX_LINES)
+ if (((mMaterial->ras_mode &WIRE)!=0) || (mMaterial->mode & RAS_IRasterizer::KX_LINES) ||
+ (rasty->GetDrawingMode() <= RAS_IRasterizer::KX_WIREFRAME))
{
if((mMaterial->ras_mode &WIRE)!=0)
rasty->SetCullFace(false);
@@ -486,12 +481,10 @@ KX_BlenderMaterial::Activate(
TCachingInfo& cachingInfo
)const
{
- bool dopass = false;
- if( GLEW_ARB_shader_objects && ( mShader && mShader->Ok() ) ) {
- if( (mPass++) < mShader->getNumPass() ) {
+ if(GLEW_ARB_shader_objects && (mShader && mShader->Ok())) {
+ if((mPass++) < mShader->getNumPass() ) {
ActivatShaders(rasty, cachingInfo);
- dopass = true;
- return dopass;
+ return true;
}
else {
if(mShader == mLastShader) {
@@ -499,36 +492,29 @@ KX_BlenderMaterial::Activate(
mLastShader = NULL;
}
mPass = 0;
- dopass = false;
- return dopass;
+ return false;
}
}
- else if( GLEW_ARB_shader_objects && ( mBlenderShader && mBlenderShader->Ok() ) ) {
- if( (mPass++) == 0 ) {
+ else if( GLEW_ARB_shader_objects && (mBlenderShader && mBlenderShader->Ok() ) ) {
+ if(mPass++ == 0) {
ActivateBlenderShaders(rasty, cachingInfo);
- dopass = true;
- return dopass;
+ return true;
}
else {
mPass = 0;
- dopass = false;
- return dopass;
+ return false;
}
}
else {
- switch (mPass++)
- {
- case 0:
- ActivateMat(rasty, cachingInfo);
- dopass = true;
- break;
- default:
- mPass = 0;
- dopass = false;
- break;
+ if(mPass++ == 0) {
+ ActivateMat(rasty, cachingInfo);
+ return true;
+ }
+ else {
+ mPass = 0;
+ return false;
}
}
- return dopass;
}
bool KX_BlenderMaterial::UsesLighting(RAS_IRasterizer *rasty) const
@@ -536,14 +522,15 @@ bool KX_BlenderMaterial::UsesLighting(RAS_IRasterizer *rasty) const
if(!RAS_IPolyMaterial::UsesLighting(rasty))
return false;
- if(mShader && mShader->Ok());
+ if(mShader && mShader->Ok())
+ return true;
else if(mBlenderShader && mBlenderShader->Ok())
return false;
-
- return true;
+ else
+ return true;
}
-void KX_BlenderMaterial::ActivateMeshSlot(const KX_MeshSlot & ms, RAS_IRasterizer* rasty) const
+void KX_BlenderMaterial::ActivateMeshSlot(const RAS_MeshSlot & ms, RAS_IRasterizer* rasty) const
{
if(mShader && GLEW_ARB_shader_objects) {
mShader->Update(ms, rasty);
@@ -554,7 +541,7 @@ void KX_BlenderMaterial::ActivateMeshSlot(const KX_MeshSlot & ms, RAS_IRasterize
mBlenderShader->Update(ms, rasty);
/* we do blend modes here, because they can change per object
- * with the same material due to obcolor */
+ * with the same material due to obcolor/obalpha */
blendmode = mBlenderShader->GetBlendMode();
if((blendmode == TF_SOLID || blendmode == TF_ALPHA) && mMaterial->transp != TF_SOLID)
blendmode = mMaterial->transp;
@@ -633,11 +620,7 @@ void KX_BlenderMaterial::ActivateTexGen(RAS_IRasterizer *ras) const
else
ras->SetTexCoord(RAS_IRasterizer::RAS_TEXCO_DISABLE, i);
}
-
- ras->EnableTextures(true);
}
- else
- ras->EnableTextures(false);
}
void KX_BlenderMaterial::setTexMatrixData(int i)
@@ -712,8 +695,7 @@ void KX_BlenderMaterial::setObjectMatrixData(int i, RAS_IRasterizer *ras)
glEnable(GL_TEXTURE_GEN_T);
glEnable(GL_TEXTURE_GEN_R);
- MT_Matrix4x4 mvmat;
- ras->GetViewMatrix(mvmat);
+ const MT_Matrix4x4& mvmat = ras->GetViewMatrix();
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
@@ -835,7 +817,9 @@ KX_PYMETHODDEF_DOC( KX_BlenderMaterial, getShader , "getShader()")
}
if(mShader && !mShader->GetError()) {
+ m_flag &= ~RAS_BLENDERGLSL;
mMaterial->SetSharedMaterial(true);
+ mScene->GetBucketManager()->ReleaseDisplayLists(this);
Py_INCREF(mShader);
return mShader;
}else
@@ -870,8 +854,6 @@ void KX_BlenderMaterial::SetBlenderGLSLShader(void)
delete mBlenderShader;
mBlenderShader = 0;
}
- else
- m_flag |= RAS_BLENDERGLSL;
}
KX_PYMETHODDEF_DOC( KX_BlenderMaterial, getMaterialIndex, "getMaterialIndex()")