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authorMitchell Stokes <mogurijin@gmail.com>2012-06-08 23:57:28 +0400
committerMitchell Stokes <mogurijin@gmail.com>2012-06-08 23:57:28 +0400
commit8a4f16739ae44c96568a0efae9f668c46bcf8035 (patch)
tree15a7eb00dc13377c86b2aba73db999ee4289cbf9 /source/gameengine/Ketsji/KX_BlenderMaterial.cpp
parent7c87f646c256dc8b8a97de2ad2d5c4b0dbe1a4a0 (diff)
Fixing a BGE bug where textures could get loaded into VRAM twice.
Diffstat (limited to 'source/gameengine/Ketsji/KX_BlenderMaterial.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_BlenderMaterial.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
index 018a8d44cc1..939f0693161 100644
--- a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
+++ b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
@@ -175,8 +175,8 @@ void KX_BlenderMaterial::OnConstruction(int layer)
spit("unable to initialize image("<<i<<") in "<<
mMaterial->matname<< ", image will not be available");
}
-
- else {
+ // If we're using glsl materials, the textures are handled by bf_gpu, so don't load them twice!
+ else if (!mMaterial->glslmat) {
if ( mMaterial->img[i] ) {
if ( ! mTextures[i].InitFromImage(i, mMaterial->img[i], (mMaterial->flag[i] &MIPMAP)!=0 ))
spit("unable to initialize image("<<i<<") in "<<