diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-11-11 05:54:30 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-11-11 05:54:30 +0400 |
commit | 83de5cb30831328548502126dff84ffdb72544f2 (patch) | |
tree | 56d57b3a1f457426f3118e4ee93a9fd2973bece6 /source/gameengine/Ketsji/KX_BlenderMaterial.cpp | |
parent | dfc55421dfed71b3b9cc074d1d3919bd02168ad7 (diff) |
bge mesh conversion speedup, avoid calling ConvertMaterial() on every face.
now do per material bucket.
Diffstat (limited to 'source/gameengine/Ketsji/KX_BlenderMaterial.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_BlenderMaterial.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp index cb995c3f738..88e26fd9a55 100644 --- a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp +++ b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp @@ -138,7 +138,7 @@ void KX_BlenderMaterial::GetMaterialRGBAColor(unsigned char *rgba) const RAS_IPolyMaterial::GetMaterialRGBAColor(rgba); } -bool KX_BlenderMaterial::IsMaterial(BL_Material *bl_mat) const +bool KX_BlenderMaterial::IsMaterial(const BL_Material *bl_mat) const { return (mMaterial == bl_mat); } |