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author | Willian Padovani Germano <wpgermano@gmail.com> | 2006-01-06 23:15:18 +0300 |
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committer | Willian Padovani Germano <wpgermano@gmail.com> | 2006-01-06 23:15:18 +0300 |
commit | b1c6fe73374bda9574d3d005daeb6670976d863b (patch) | |
tree | 7c7b052415a3f720b44f5544bbc041b2b068d93a /source/gameengine/Ketsji/KX_BlenderMaterial.cpp | |
parent | 37495aa2115409b6e7c4d4fa1a5faea0c04ea2c6 (diff) |
Bug #3658 reported by Daniel Holtz (thanks):
http://projects.blender.org/tracker/?func=detail&atid=125&aid=3658&group_id=9
Running scripts from command line in bg mode:
blender -b -P myscript.py
crashes Blender 2.40.
The problem is in add_text() in text.c: G.scene can be NULL at this
point (in bg mode). Added a check:
line 323:
if (G.scene) /* can be NULL (bg mode) */
BLI_convertstringcode(str, G.sce, G.scene->r.cfra);
The text being added with add_text() in this particular case is the
script filename specified at the command prompt, so it should be ok to skip
BLI_convertstringcode. Feel free to disagree, though.
Diffstat (limited to 'source/gameengine/Ketsji/KX_BlenderMaterial.cpp')
0 files changed, 0 insertions, 0 deletions