diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2006-01-11 16:31:45 +0300 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2006-01-11 16:31:45 +0300 |
commit | fbc977e48ca210cd232971bc766ae8f23110de68 (patch) | |
tree | e0d2578146b8422b82a5aa42f94becbcc8287ffa /source/gameengine/Ketsji/KX_BlenderMaterial.cpp | |
parent | 8c205be66fc9b1a077f1eb65ab5d68c4b43d3a95 (diff) |
attempt to avoid nameclashes (although it is already in a namespace) -> extension names renamed from glXXX to blXXX.
Diffstat (limited to 'source/gameengine/Ketsji/KX_BlenderMaterial.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_BlenderMaterial.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp index ebf040d3c5d..5a41328f489 100644 --- a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp +++ b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp @@ -139,7 +139,7 @@ void KX_BlenderMaterial::OnConstruction() int i; for(i=0; i<mMaterial->num_enabled; i++) { - glActiveTextureARB(GL_TEXTURE0_ARB+i); + bgl::blActiveTextureARB(GL_TEXTURE0_ARB+i); #ifdef GL_ARB_texture_cube_map if( mMaterial->mapping[i].mapping & USEENV ) { if(!RAS_EXT_support._ARB_texture_cube_map) { @@ -180,14 +180,14 @@ void KX_BlenderMaterial::OnExit() if( RAS_EXT_support._ARB_shader_objects && mShader ) { //note, the shader here is allocated, per unique material //and this function is called per face - glUseProgramObjectARB(0); + bgl::blUseProgramObjectARB(0); delete mShader; mShader = 0; } #endif //GL_ARB_shader_objects for(int i=0; i<mMaterial->num_enabled; i++) { - glActiveTextureARB(GL_TEXTURE0_ARB+i); + bgl::blActiveTextureARB(GL_TEXTURE0_ARB+i); mTextures[i].DeleteTex(); @@ -213,7 +213,7 @@ void KX_BlenderMaterial::OnExit() gTextureDict = 0; }*/ - glActiveTextureARB(GL_TEXTURE0_ARB); + bgl::blActiveTextureARB(GL_TEXTURE0_ARB); #ifdef GL_ARB_texture_cube_map if(RAS_EXT_support._ARB_texture_cube_map) @@ -238,7 +238,7 @@ void KX_BlenderMaterial::DisableTexData() #ifdef GL_ARB_multitexture int i=(MAXTEX>=bgl::max_texture_units?bgl::max_texture_units:MAXTEX)-1; for(; i>=0; i--) { - glActiveTextureARB(GL_TEXTURE0_ARB+i); + bgl::blActiveTextureARB(GL_TEXTURE0_ARB+i); glMatrixMode(GL_TEXTURE); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); @@ -268,13 +268,13 @@ void KX_BlenderMaterial::setShaderData( bool enable ) int i; if( !enable || !mShader->Ok() ) { // frame cleanup. - glUseProgramObjectARB( 0 ); + bgl::blUseProgramObjectARB( 0 ); DisableTexData(); return; } DisableTexData(); - glUseProgramObjectARB( mShader->GetProg() ); + bgl::blUseProgramObjectARB( mShader->GetProg() ); // for each enabled unit for(i=0; i<mMaterial->num_enabled; i++) { @@ -282,7 +282,7 @@ void KX_BlenderMaterial::setShaderData( bool enable ) const uSampler *samp = mShader->getSampler(i); if( samp->loc == -1 || samp->glTexture == 0 ) continue; - glActiveTextureARB(GL_TEXTURE0_ARB+i); + bgl::blActiveTextureARB(GL_TEXTURE0_ARB+i); #ifdef GL_ARB_texture_cube_map if( mMaterial->mapping[i].mapping &USEENV ) { @@ -297,7 +297,7 @@ void KX_BlenderMaterial::setShaderData( bool enable ) } #endif//GL_ARB_texture_cube_map // use a sampler - glUniform1iARB(samp->loc, i ); + bgl::blUniform1iARB(samp->loc, i ); } glDisable(GL_BLEND); @@ -314,7 +314,7 @@ void KX_BlenderMaterial::setTexData( bool enable ) #ifdef GL_ARB_shader_objects if(RAS_EXT_support._ARB_shader_objects) { // switch back to fixed func - glUseProgramObjectARB( 0 ); + bgl::blUseProgramObjectARB( 0 ); } #endif//GL_ARB_shader_objects @@ -336,7 +336,7 @@ void KX_BlenderMaterial::setTexData( bool enable ) // no material connected to the object if( mTextures[0] ) { if( !mTextures[0].Ok() ) return; - glActiveTextureARB(GL_TEXTURE0_ARB); + bgl::blActiveTextureARB(GL_TEXTURE0_ARB); glBindTexture( GL_TEXTURE_2D, mTextures[0] ); glEnable(GL_TEXTURE_2D); setTextureEnvironment( -1 ); // modulate @@ -352,7 +352,7 @@ void KX_BlenderMaterial::setTexData( bool enable ) for(i=0; (i<mMaterial->num_enabled); i++) { if( !mTextures[i].Ok() ) continue; - glActiveTextureARB(GL_TEXTURE0_ARB+i); + bgl::blActiveTextureARB(GL_TEXTURE0_ARB+i); #ifdef GL_ARB_texture_cube_map // use environment maps @@ -548,7 +548,7 @@ KX_BlenderMaterial::Activate( return dopass; } else { - glUseProgramObjectARB( 0 ); + bgl::blUseProgramObjectARB( 0 ); mPass = 0; dopass = false; return dopass; |